My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Witch Electro Giant Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch Little Prince
Zap
Bats Witch Little Prince
Barbarian Barrel
Goblin Cage Witch Royal Ghost Little Prince
The Log
Mini P.E.K.K.A Goblin Cage Witch Little Prince
Earthquake
Goblin Cage Witch
Arrows
Bats Witch Little Prince
Royal Delivery
Bats Mini P.E.K.K.A Goblin Cage Witch Royal Ghost Little Prince
Fireball
Goblin Cage Witch Little Prince
Poison
Bats Goblin Cage Witch Little Prince
Lightning
Mini P.E.K.K.A Goblin Cage Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Royal Ghost Little Prince Mini P.E.K.K.A Goblin Cage Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Royal Ghost Little Prince

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Goblin Cage
Arrows
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Electro Giant Little Prince
Goblin Cage
Bats Witch Royal Ghost
Witch
Goblin Cage Royal Ghost
Electro Giant
Mini P.E.K.K.A
Royal Ghost
Goblin Cage Witch Little Prince
Little Prince
Mini P.E.K.K.A Royal Ghost

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Goblin Cage
Arrows
Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Bats Arrows Witch Electro Giant Royal Ghost
Goblin Cage
Bats Witch Electro Giant
Witch
Mini P.E.K.K.A Goblin Cage Royal Ghost
Electro Giant
Mini P.E.K.K.A Goblin Cage
Royal Ghost
Mini P.E.K.K.A Witch Little Prince
Little Prince
Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Mini P.E.K.K.A Bats Goblin Cage Witch
Mini P.E.K.K.A Goblin Cage Witch Bats
Mini P.E.K.K.A Goblin Cage Witch Bats
Arrows Mini P.E.K.K.A Goblin Cage
Arrows Bats Royal Ghost
Bats Arrows Goblin Cage Witch Little Prince
Arrows Goblin Cage Electro Giant
Mini P.E.K.K.A Witch Goblin Cage
Mini P.E.K.K.A Royal Ghost Little Prince
Bats Witch Arrows Electro Giant Royal Ghost
Arrows Bats Witch
Mini P.E.K.K.A Goblin Cage Bats Witch
Bats Arrows Mini P.E.K.K.A Goblin Cage Witch Royal Ghost
Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Goblin Cage Electro Giant
Bats Arrows Mini P.E.K.K.A Goblin Cage Witch
Arrows Goblin Cage Bats Witch Royal Ghost Little Prince
Arrows Goblin Cage Witch Bats Royal Ghost Little Prince
Mini P.E.K.K.A Goblin Cage
Royal Ghost Bats Arrows Mini P.E.K.K.A Witch Electro Giant Little Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblin Cage Witch Electro Giant Royal Ghost
Arrows Mini P.E.K.K.A Royal Ghost
Bats Mini P.E.K.K.A Goblin Cage Witch
Mini P.E.K.K.A Bats Goblin Cage
Mini P.E.K.K.A Goblin Cage Witch
Arrows Electro Giant Bats Witch
Mini P.E.K.K.A Bats Goblin Cage Witch
Mini P.E.K.K.A Goblin Cage
Goblin Cage Bats Mini P.E.K.K.A Witch
Witch Goblin Cage
Bats Mini P.E.K.K.A Goblin Cage Witch
Arrows Goblin Cage Electro Giant
Mini P.E.K.K.A Goblin Cage Witch
Goblin Cage Witch Electro Giant
Witch Electro Giant Bats Mini P.E.K.K.A Goblin Cage Little Prince
Bats Arrows Mini P.E.K.K.A Goblin Cage Witch Electro Giant Royal Ghost
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Arrows
Arrows Electro Giant Bats Witch
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Witch Electro Giant Little Prince
Arrows
Arrows
Arrows Electro Giant Witch Little Prince
Witch
Arrows Witch Royal Ghost
Arrows Witch
Arrows
Bats Arrows Witch Electro Giant Little Prince
Bats Witch Electro Giant
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows
Arrows Electro Giant
Electro Giant Bats Witch
Bats Witch
Witch Electro Giant Royal Ghost Little Prince

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