My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Executioner P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army Little Prince
Zap
Inferno Tower Skeleton Army Dark Prince Little Prince
Barbarian Barrel
Knight Inferno Tower Skeleton Army Dark Prince Executioner Little Prince
The Log
Hog Rider Skeleton Army Dark Prince Little Prince
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Knight Hog Rider Skeleton Army Dark Prince Executioner P.E.K.K.A Little Prince
Fireball
Hog Rider Inferno Tower Skeleton Army Executioner Little Prince
Poison
Inferno Tower Skeleton Army Executioner Little Prince
Lightning
Knight Inferno Tower Dark Prince Executioner Little Prince
Rocket
Hog Rider Inferno Tower Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Skeleton Army Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Little Prince Hog Rider Dark Prince Inferno Tower Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Skeleton Army Little Prince Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner Little Prince
Hog Rider
Knight Dark Prince Executioner Little Prince
Inferno Tower
Skeleton Army
Dark Prince
Hog Rider Executioner Little Prince
Executioner
Knight Hog Rider Dark Prince P.E.K.K.A
P.E.K.K.A
Executioner
Little Prince
Knight Hog Rider Dark Prince

Defense Synergies 4 5

Knight
Inferno Tower Executioner Little Prince Skeleton Army
Hog Rider
Inferno Tower
Knight Skeleton Army Dark Prince
Skeleton Army
Inferno Tower Knight Executioner
Dark Prince
Inferno Tower Executioner Little Prince
Executioner
Knight Skeleton Army Dark Prince
P.E.K.K.A
Little Prince
Knight Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Executioner
Inferno Tower Skeleton Army P.E.K.K.A Knight Dark Prince Executioner
Inferno Tower Skeleton Army P.E.K.K.A Knight Dark Prince Executioner
Inferno Tower Skeleton Army P.E.K.K.A Knight Dark Prince
Skeleton Army Dark Prince P.E.K.K.A
Skeleton Army Dark Prince Executioner
Inferno Tower Executioner Little Prince
Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army
Knight Skeleton Army Inferno Tower Dark Prince Little Prince
Skeleton Army Executioner Knight Dark Prince
Inferno Tower Executioner
Inferno Tower Skeleton Army P.E.K.K.A Knight Dark Prince
Skeleton Army Executioner Dark Prince P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Knight
Inferno Tower Skeleton Army P.E.K.K.A
Knight Inferno Tower Skeleton Army Dark Prince Executioner P.E.K.K.A
Knight Skeleton Army Dark Prince Executioner Little Prince
Executioner Knight Dark Prince Little Prince
P.E.K.K.A Inferno Tower
Skeleton Army Dark Prince Knight Executioner P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Inferno Tower Dark Prince P.E.K.K.A
Knight Executioner
Skeleton Army P.E.K.K.A Knight Inferno Tower Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Skeleton Army Dark Prince Executioner
Executioner
Skeleton Army Dark Prince P.E.K.K.A Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight Skeleton Army Dark Prince
P.E.K.K.A Knight Inferno Tower Skeleton Army Dark Prince
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Inferno Tower Dark Prince
Skeleton Army P.E.K.K.A Dark Prince
Skeleton Army Dark Prince P.E.K.K.A Knight Inferno Tower Executioner
Skeleton Army Executioner
Inferno Tower Skeleton Army Knight Dark Prince Executioner P.E.K.K.A Little Prince
Executioner Inferno Tower Dark Prince P.E.K.K.A
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Executioner
Knight Dark Prince
Executioner Dark Prince
Executioner
Executioner
Executioner
Knight Dark Prince
Executioner
Knight Executioner
Executioner
Executioner
Dark Prince Executioner
Little Prince
Dark Prince Executioner Little Prince
Executioner
Executioner Little Prince
P.E.K.K.A
Skeleton Army Dark Prince
Executioner
Knight Dark Prince Executioner
Executioner
Dark Prince Executioner P.E.K.K.A
Executioner
Dark Prince Executioner Little Prince
P.E.K.K.A

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