My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Electro Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Giant Skeleton Ram Rider
Giant Snowball
Skeleton Army Balloon Ram Rider Little Prince
Zap
Skeleton Army Balloon Ram Rider Little Prince
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Electro Wizard Little Prince
The Log
Skeleton Army Giant Skeleton Ram Rider Little Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Wizard Skeleton Army Balloon Giant Skeleton Electro Wizard Ram Rider Little Prince
Fireball
Wizard Skeleton Army Balloon Electro Wizard Ram Rider Little Prince
Poison
Wizard Skeleton Army Balloon Electro Wizard Little Prince
Lightning
Wizard Balloon Electro Wizard Ram Rider Little Prince
Rocket
Wizard Balloon Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Little Prince Electro Wizard Wizard Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Little Prince Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Ram Rider Giant Skeleton Little Prince
Wizard
Balloon Giant Skeleton Ram Rider
Skeleton Army
Balloon
Zap Wizard Giant Skeleton Electro Wizard Little Prince
Giant Skeleton
Zap Wizard Balloon Electro Wizard
Electro Wizard
Zap Balloon Giant Skeleton Ram Rider
Ram Rider
Zap Wizard Electro Wizard
Little Prince
Zap Balloon

Defense Synergies 1 13

Zap
Electro Wizard Skeleton Army Giant Skeleton Ram Rider Little Prince
Wizard
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army
Zap Wizard Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Zap Wizard Skeleton Army Electro Wizard Little Prince
Electro Wizard
Zap Wizard Skeleton Army Giant Skeleton Ram Rider Little Prince
Ram Rider
Zap Electro Wizard
Little Prince
Zap Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard Ram Rider
Skeleton Army Zap Electro Wizard Ram Rider
Skeleton Army Ram Rider Giant Skeleton Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Giant Skeleton
Skeleton Army Zap Electro Wizard
Electro Wizard Ram Rider Zap Wizard Little Prince
Zap Giant Skeleton Electro Wizard Ram Rider
Skeleton Army
Skeleton Army Giant Skeleton Electro Wizard Little Prince
Skeleton Army Electro Wizard Zap Wizard Giant Skeleton Ram Rider
Zap Wizard Electro Wizard Ram Rider
Skeleton Army Zap Wizard Giant Skeleton Electro Wizard Ram Rider
Wizard Skeleton Army Zap Electro Wizard
Skeleton Army Electro Wizard Ram Rider
Skeleton Army Zap Electro Wizard Ram Rider
Wizard Skeleton Army Electro Wizard
Zap Wizard Skeleton Army Electro Wizard Ram Rider Little Prince
Zap Wizard Giant Skeleton Electro Wizard Ram Rider Little Prince
Electro Wizard Ram Rider
Wizard Skeleton Army Giant Skeleton Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Wizard
Skeleton Army Giant Skeleton Zap Electro Wizard Ram Rider
Skeleton Army Giant Skeleton Zap Electro Wizard Ram Rider
Giant Skeleton Skeleton Army Ram Rider
Wizard Zap Electro Wizard Ram Rider
Skeleton Army Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Skeleton Army
Zap Giant Skeleton Electro Wizard Skeleton Army
Skeleton Army
Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Wizard Ram Rider
Wizard Skeleton Army
Skeleton Army Electro Wizard Zap Giant Skeleton Little Prince
Zap Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Electro Wizard Ram Rider
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Zap Ram Rider
Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Electro Wizard
Zap Wizard Electro Wizard Ram Rider
Zap Wizard
Zap
Zap Wizard
Wizard
Zap Wizard Electro Wizard
Zap Wizard Little Prince
Giant Skeleton
Wizard
Zap
Zap Wizard Little Prince
Zap Wizard Electro Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Zap Wizard Electro Wizard Little Prince
Zap Electro Wizard Wizard
Zap Wizard
Zap Electro Wizard
Giant Skeleton
Wizard
Zap Electro Wizard Skeleton Army
Zap Wizard Electro Wizard Ram Rider
Wizard Electro Wizard
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard Little Prince

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