My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Barrel Bandit
Giant Snowball
Bats Minions Goblin Barrel
Zap
Bats Minions Goblin Barrel Bandit
Barbarian Barrel
Goblin Barrel Bandit
The Log
Mini P.E.K.K.A Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Bats Minions Goblin Barrel
Royal Delivery
Bats Minions Mini P.E.K.K.A Goblin Barrel Bandit
Fireball
Minions Goblin Barrel Bandit
Poison
Bats Minions
Lightning
Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Minions Goblin Barrel Bandit Mini P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Minions

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Minions Mini P.E.K.K.A Goblin Barrel Bandit
Arrows
Mini P.E.K.K.A Goblin Barrel Bandit Mega Knight
Minions
Mega Knight Bats Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Arrows Minions The Log Mega Knight
Goblin Barrel
Bats Arrows Bandit Mega Knight
The Log
Mini P.E.K.K.A Bandit Mega Knight
Bandit
Bats Arrows Minions Goblin Barrel The Log Mega Knight
Mega Knight
Bats Minions Arrows Mini P.E.K.K.A Goblin Barrel The Log Bandit

Defense Synergies 2 13

Bats
Minions Mini P.E.K.K.A The Log Bandit Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Bandit
Minions
Bats The Log Bandit Mega Knight
Mini P.E.K.K.A
The Log Bats Arrows
Goblin Barrel
The Log
Mini P.E.K.K.A Bats Minions Bandit Mega Knight
Bandit
Bats Arrows Minions The Log Mega Knight
Mega Knight
Arrows Bats Minions The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
Mini P.E.K.K.A Bats Minions The Log Bandit Mega Knight
Mini P.E.K.K.A Mega Knight Bats Minions Bandit
Mini P.E.K.K.A Bats Minions Bandit Mega Knight
Arrows Mini P.E.K.K.A The Log Mega Knight
Arrows The Log Bats Minions Bandit Mega Knight
Bats Minions Arrows
Arrows The Log Bandit Mega Knight
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Bandit Mega Knight
Bats Minions Arrows The Log Bandit Mega Knight
Arrows Minions Bats
Mini P.E.K.K.A Mega Knight Bats Minions The Log Bandit
Mega Knight Bats Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A The Log Bandit Mega Knight
Mega Knight Bats Arrows Minions Mini P.E.K.K.A
Arrows Mega Knight Bats Minions The Log Bandit
Arrows The Log Bats Minions Bandit Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Arrows Minions Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Bandit
Bandit Arrows Mini P.E.K.K.A The Log Mega Knight
Bandit Mega Knight Bats Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Bats The Log Bandit
Mini P.E.K.K.A Bandit Mega Knight
Arrows Bats Minions
Mini P.E.K.K.A Bats Minions Bandit
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Minions Mini P.E.K.K.A The Log Bandit
Mega Knight Bats Minions Mini P.E.K.K.A
Mega Knight Arrows The Log
Mini P.E.K.K.A Mega Knight Bandit
Mega Knight
Bats Minions Mini P.E.K.K.A The Log
Bats Arrows Minions Mega Knight Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log Bandit
Arrows The Log
Arrows The Log Mega Knight
Arrows Bats Minions
Arrows The Log
Arrows The Log
Arrows The Log Bandit
Bats Minions Mini P.E.K.K.A
Arrows The Log Bandit
Arrows
The Log Bandit
Arrows Minions Bandit
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log Bandit Mega Knight
Arrows The Log Mega Knight
Minions The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log Bandit
Arrows The Log Bandit Mega Knight
Arrows The Log Bandit
Bats Arrows
Bats Minions
Mini P.E.K.K.A
Arrows The Log Bandit Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Minions Bandit
Arrows
Arrows The Log
Mini P.E.K.K.A Mega Knight
Arrows The Log
Arrows
Mega Knight
Bats Minions The Log
Bats
The Log Bandit Mega Knight
Mega Knight

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