My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Goblin Demolisher Electro Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Demolisher Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Fisherman
Barbarian Barrel
Bomber Goblin Cage Electro Wizard
The Log
Bomber Goblin Cage Goblin Demolisher Fisherman
Earthquake
Bomber Goblin Cage
Arrows
Bomber
Royal Delivery
Bomber Goblin Cage Goblin Demolisher Fisherman Electro Wizard
Fireball
Bomber Goblin Cage Fisherman Electro Wizard
Poison
Bomber Goblin Cage Fisherman Electro Wizard
Lightning
Goblin Cage Fisherman Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Goblin Demolisher Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Fisherman Fireball Goblin Cage Goblin Demolisher Electro Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Fisherman Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage
Fireball
The Log Electro Wizard
Goblin Cage
Bomber The Log
Goblin Demolisher
Electro Giant
Fisherman
The Log
Fireball Goblin Cage Fisherman
Fisherman
Electro Giant The Log
Electro Wizard
Fireball

Defense Synergies 2 14

Bomber
Goblin Cage Electro Giant The Log Fisherman Electro Wizard
Fireball
The Log Goblin Cage Electro Wizard
Goblin Cage
Goblin Demolisher Bomber Fireball Electro Giant The Log Electro Wizard
Goblin Demolisher
Goblin Cage The Log
Electro Giant
Bomber Goblin Cage Fisherman
The Log
Fireball Bomber Goblin Cage Goblin Demolisher Fisherman Electro Wizard
Fisherman
Bomber Electro Giant The Log
Electro Wizard
Bomber Fireball Goblin Cage The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Goblin Cage Goblin Demolisher The Log Electro Wizard
Goblin Cage The Log Fisherman Electro Wizard
Goblin Cage Fisherman Bomber Electro Wizard
Goblin Cage Fisherman Electro Wizard
Bomber Fireball Goblin Cage Goblin Demolisher The Log
Fireball The Log Bomber Goblin Demolisher Electro Wizard
Electro Wizard Fireball Goblin Cage
Fireball Goblin Cage Electro Giant The Log Electro Wizard
Goblin Cage Fisherman
Bomber Fisherman Electro Wizard
Electro Wizard Bomber Fireball Goblin Demolisher Electro Giant The Log Fisherman
Fireball Electro Wizard
Goblin Cage Bomber Fireball The Log Electro Wizard
Bomber Fireball Goblin Cage Goblin Demolisher The Log Electro Wizard
Goblin Cage Electro Wizard
Fireball Goblin Cage Electro Giant The Log Fisherman Electro Wizard
Bomber Fireball Goblin Cage Fisherman Electro Wizard
Fireball Goblin Cage Bomber Goblin Demolisher The Log Fisherman Electro Wizard
Goblin Cage The Log Bomber Fireball Goblin Demolisher Fisherman Electro Wizard
Goblin Cage Fisherman Electro Wizard
Bomber Goblin Demolisher Fireball Electro Giant The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Electro Giant Fisherman Electro Wizard
Fireball Electro Wizard Bomber The Log Fisherman
Goblin Cage The Log Fisherman Electro Wizard
Fireball Goblin Cage The Log Fisherman Electro Wizard
Goblin Cage Fisherman
Fireball Electro Giant Goblin Demolisher Electro Wizard
Fireball Goblin Cage Electro Wizard
Goblin Cage Fisherman
Goblin Cage Electro Wizard Fireball The Log
Goblin Cage
Goblin Cage
Fireball Goblin Cage Electro Giant The Log Electro Wizard
Fireball Goblin Cage
Bomber Fireball Goblin Cage Goblin Demolisher Electro Giant
Electro Giant Electro Wizard Bomber Fireball Goblin Cage The Log Fisherman
Bomber Fireball Goblin Cage Electro Giant The Log Electro Wizard
Bomber Fireball Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Fisherman Electro Wizard
Fireball The Log
Fireball The Log
Bomber Fireball Goblin Demolisher The Log
Fireball Electro Giant
Bomber Goblin Demolisher The Log
Fireball The Log Goblin Demolisher
Fireball The Log Fisherman
Fireball Fisherman Electro Wizard
Fireball The Log Fisherman Electro Wizard
Fireball
Fireball The Log Fisherman
Fireball Fisherman
Fireball The Log Fisherman
Bomber Fireball Goblin Demolisher The Log
Fireball Goblin Demolisher The Log
Fireball
Bomber Fisherman
Bomber Fireball Goblin Demolisher The Log Fisherman Electro Wizard
Bomber Fireball Goblin Demolisher Electro Giant The Log
Fireball The Log
Fireball
The Log Fisherman
Fireball The Log
Goblin Demolisher Electro Giant The Log Bomber Fireball
Fisherman
Fireball The Log Fisherman Electro Wizard
Fireball The Log Fisherman
Fireball The Log Fisherman
Fireball Electro Giant Electro Wizard
Electro Wizard Fireball Electro Giant
Fireball
Bomber Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Bomber Fireball
Fireball Electro Giant
Electro Giant Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Electro Giant The Log Electro Wizard
Fireball

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