My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Golem Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Ice Spirit Heal Spirit Bomb Tower
The Log
Ice Spirit Heal Spirit
Earthquake
Bomb Tower
Arrows
Ice Spirit Heal Spirit
Royal Delivery
Ice Spirit Heal Spirit Electro Dragon
Fireball
Bomb Tower Electro Dragon
Poison
Bomb Tower Electro Dragon
Lightning
Bomb Tower Electro Dragon Goblinstein
Rocket
Bomb Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Heal Spirit Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit The Log Bomb Tower Electro Dragon Goblinstein Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Heal Spirit The Log Bomb Tower

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Golem
Heal Spirit
Electro Dragon
Bomb Tower
Electro Dragon
Golem Heal Spirit
Lightning
Golem
Golem
Electro Dragon Lightning Ice Spirit The Log
The Log
Golem
Goblinstein

Defense Synergies 1 5

Ice Spirit
Bomb Tower Electro Dragon The Log
Heal Spirit
Bomb Tower
The Log Ice Spirit
Electro Dragon
Ice Spirit The Log
Lightning
The Log
Golem
The Log
Bomb Tower Ice Spirit Electro Dragon Lightning
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon The Log
Bomb Tower Ice Spirit Electro Dragon The Log
Bomb Tower Electro Dragon Lightning
Bomb Tower Electro Dragon
Lightning Bomb Tower The Log
The Log Bomb Tower Electro Dragon
Lightning Ice Spirit Bomb Tower Electro Dragon
Lightning Bomb Tower Electro Dragon The Log
Bomb Tower
Ice Spirit
Bomb Tower Electro Dragon The Log
Electro Dragon
Bomb Tower Ice Spirit Electro Dragon Lightning The Log
Bomb Tower Ice Spirit Electro Dragon The Log
Bomb Tower
Bomb Tower Ice Spirit Lightning The Log
Bomb Tower Electro Dragon
Ice Spirit Bomb Tower Electro Dragon The Log
Bomb Tower The Log Ice Spirit Electro Dragon
Bomb Tower
Bomb Tower Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomb Tower Electro Dragon Lightning The Log
Ice Spirit Bomb Tower Electro Dragon Lightning The Log
Lightning The Log
Ice Spirit Bomb Tower Electro Dragon
Bomb Tower Lightning
Bomb Tower
Electro Dragon Lightning Ice Spirit Bomb Tower The Log
Bomb Tower Electro Dragon
Lightning The Log
Lightning Bomb Tower
Bomb Tower Electro Dragon
Electro Dragon Ice Spirit Bomb Tower Lightning The Log
Bomb Tower Electro Dragon The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon The Log
Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning The Log
The Log
Ice Spirit Electro Dragon
The Log
The Log Ice Spirit Electro Dragon Lightning
The Log Electro Dragon Lightning
Lightning Electro Dragon
Lightning Electro Dragon The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon
Lightning The Log
Lightning Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning
Lightning
Lightning Electro Dragon The Log
Lightning Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Electro Dragon The Log
The Log Ice Spirit Electro Dragon
The Log Electro Dragon Lightning
Lightning Electro Dragon The Log
Lightning The Log
Lightning Electro Dragon
Electro Dragon Lightning Ice Spirit
Lightning
Lightning Electro Dragon The Log
Lightning Ice Spirit Electro Dragon
Lightning The Log
Lightning Ice Spirit Electro Dragon
Lightning Electro Dragon
The Log
Lightning Electro Dragon
The Log Electro Dragon Lightning
Lightning
Electro Dragon
Electro Dragon Ice Spirit Lightning The Log
Electro Dragon Lightning
Electro Dragon Lightning The Log
Lightning Electro Dragon

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