My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Minions Hog Rider Miner
Zap
Minions
Barbarian Barrel
Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Hog Rider Wizard P.E.K.K.A Miner
Fireball
Minions Hog Rider Wizard
Poison
Minions Wizard
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Miner Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Miner Minions Freeze The Log
Minions
Hog Rider Miner Zap P.E.K.K.A
Hog Rider
Zap Minions Freeze The Log Wizard
Wizard
Hog Rider P.E.K.K.A Miner
Freeze
Hog Rider Zap
P.E.K.K.A
Zap Minions Wizard The Log
The Log
Hog Rider Zap P.E.K.K.A Miner
Miner
Zap Minions Wizard The Log

Defense Synergies 1 11

Zap
Minions P.E.K.K.A The Log Miner
Minions
Zap Freeze P.E.K.K.A The Log
Hog Rider
Wizard
Freeze P.E.K.K.A The Log
Freeze
Minions Wizard
P.E.K.K.A
The Log Zap Minions Wizard
The Log
P.E.K.K.A Zap Minions Wizard Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
P.E.K.K.A Zap Minions The Log
P.E.K.K.A Minions Freeze
P.E.K.K.A Minions
P.E.K.K.A The Log
Freeze The Log Zap Minions
Minions Zap Wizard Freeze
Zap P.E.K.K.A The Log
P.E.K.K.A Minions
Miner
Minions Zap Wizard Freeze The Log
Minions Zap Wizard
P.E.K.K.A Zap Minions Wizard Freeze The Log
Wizard Zap Minions Freeze P.E.K.K.A The Log
P.E.K.K.A
Zap Freeze P.E.K.K.A The Log
Wizard Minions P.E.K.K.A
Zap Minions Wizard The Log
Zap Wizard Freeze The Log Minions
P.E.K.K.A
Wizard Minions P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Wizard The Log Miner
P.E.K.K.A Zap Minions The Log
P.E.K.K.A Zap The Log
P.E.K.K.A
Wizard Zap Minions Freeze
P.E.K.K.A Minions
P.E.K.K.A
Zap Freeze P.E.K.K.A Minions The Log
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap The Log
P.E.K.K.A Wizard
Wizard
Zap Minions Freeze P.E.K.K.A The Log
Minions Zap Wizard Freeze P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log Miner
The Log Miner
Freeze The Log
Wizard Zap The Log
Wizard Zap Minions Freeze
Wizard The Log
The Log Zap Wizard Freeze
The Log Miner Zap Wizard
Minions
Miner Zap Wizard The Log
Zap Wizard
The Log Miner
Minions Freeze
Zap The Log
Zap Wizard The Log
Wizard The Log
Freeze
Minions
Zap Wizard The Log
Zap Wizard The Log Miner
Minions The Log
Wizard
The Log
Zap The Log
Zap Freeze The Log Wizard
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Zap Wizard
Zap Minions Wizard Freeze
Zap Wizard The Log Miner
Zap Freeze
P.E.K.K.A
Wizard The Log
Zap Minions Freeze
Zap Wizard
Freeze
The Log
Miner Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Minions Freeze The Log
Zap
Zap Freeze The Log Miner
P.E.K.K.A
Wizard

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