My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Balloon Prince Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Prince Phoenix
Giant Snowball
Archers Balloon Lumberjack
Zap
Archers Balloon Prince
Barbarian Barrel
Archers Bomb Tower Lumberjack
The Log
Archers Prince Lumberjack
Earthquake
Archers Bomb Tower
Arrows
Archers
Royal Delivery
Archers Balloon Prince Lumberjack
Fireball
Archers Bomb Tower Balloon Lumberjack
Poison
Archers Bomb Tower Balloon Phoenix
Lightning
Bomb Tower Balloon Prince Phoenix Lumberjack
Rocket
Bomb Tower Balloon Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Tornado Bomb Tower Phoenix Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Tornado Bomb Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Prince Lumberjack
Arrows
Balloon Archers Prince Phoenix Lumberjack
Bomb Tower
Tornado
Balloon
Balloon
Arrows Lumberjack Archers Tornado
Prince
Archers Arrows Lumberjack
Phoenix
Arrows
Lumberjack
Balloon Archers Arrows Prince

Defense Synergies 1 9

Archers
Bomb Tower Tornado Lumberjack
Arrows
Bomb Tower Tornado Prince Phoenix Lumberjack
Bomb Tower
Tornado Archers Arrows
Tornado
Bomb Tower Archers Arrows Prince
Balloon
Prince
Arrows Tornado
Phoenix
Arrows
Lumberjack
Archers Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomb Tower Lumberjack Prince Phoenix
Bomb Tower Tornado Prince Lumberjack Archers
Bomb Tower Prince Lumberjack Phoenix
Arrows Bomb Tower Tornado Prince Lumberjack
Arrows Tornado Archers Bomb Tower Lumberjack
Tornado Archers Arrows Bomb Tower Phoenix
Arrows Bomb Tower Phoenix
Bomb Tower Tornado Prince Phoenix Lumberjack
Tornado Archers Prince Phoenix Lumberjack
Archers Arrows Bomb Tower Tornado Lumberjack
Arrows Archers Tornado Phoenix
Bomb Tower Prince Lumberjack
Bomb Tower Arrows Tornado Prince Lumberjack
Bomb Tower Prince Phoenix Lumberjack
Bomb Tower Tornado Prince Lumberjack
Bomb Tower Arrows Tornado Prince Lumberjack
Arrows Bomb Tower Archers Tornado Prince Lumberjack
Arrows Bomb Tower Tornado Archers Lumberjack
Bomb Tower Tornado Prince Phoenix Lumberjack
Archers Arrows Bomb Tower Prince Lumberjack
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Prince
Archers Arrows Bomb Tower Prince Phoenix Lumberjack
Lumberjack Bomb Tower Prince
Prince Lumberjack Tornado Phoenix
Prince Phoenix Lumberjack
Arrows Archers Bomb Tower Tornado
Prince Archers Bomb Tower Phoenix Lumberjack
Bomb Tower Prince Phoenix Lumberjack
Bomb Tower Tornado Prince Phoenix
Phoenix
Bomb Tower Prince Phoenix Lumberjack
Arrows Tornado Prince Phoenix
Prince Bomb Tower Lumberjack
Archers Bomb Tower
Phoenix Archers Bomb Tower Tornado Prince Lumberjack
Arrows Archers Bomb Tower Phoenix
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows Prince
Arrows
Arrows Tornado
Archers Arrows Tornado
Arrows Tornado
Arrows Tornado
Tornado Prince Lumberjack
Arrows Tornado Prince
Archers Arrows Tornado
Arrows
Arrows Prince
Arrows
Arrows
Arrows Tornado
Archers Arrows Prince
Arrows Tornado
Prince
Arrows Tornado
Tornado Prince
Arrows
Arrows Tornado
Arrows Tornado
Arrows Tornado Prince
Arrows Tornado
Archers Arrows Tornado
Arrows
Arrows
Prince
Arrows
Archers Prince
Archers Arrows Tornado
Arrows
Prince Lumberjack
Arrows
Arrows Tornado
Prince
Tornado
Tornado
Tornado Prince
Prince

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