My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Balloon
Barbarian Barrel
Cannon Ice Wizard Electro Wizard Lumberjack
The Log
Cannon Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Balloon Ice Wizard Electro Wizard Lumberjack
Fireball
Cannon Balloon Ice Wizard Electro Wizard Lumberjack
Poison
Cannon Balloon Ice Wizard Electro Wizard
Lightning
Cannon Balloon Ice Wizard Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Ice Wizard Electro Wizard Lumberjack Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lightning Lumberjack
Cannon
Balloon
Arrows Lumberjack The Log Ice Wizard Electro Wizard
Lightning
Arrows
The Log
Balloon Lumberjack
Ice Wizard
Balloon Lumberjack
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Arrows The Log Ice Wizard Electro Wizard

Defense Synergies 1 13

Arrows
Cannon Lightning Ice Wizard Lumberjack
Cannon
The Log Arrows Ice Wizard Electro Wizard Lumberjack
Balloon
Lightning
Arrows The Log
The Log
Cannon Lightning Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Arrows Cannon The Log Lumberjack
Electro Wizard
Cannon The Log Lumberjack
Lumberjack
Arrows Cannon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon The Log Electro Wizard
Lumberjack Cannon The Log Ice Wizard Electro Wizard
Cannon Lumberjack Lightning Ice Wizard Electro Wizard
Cannon Lumberjack Ice Wizard Electro Wizard
Lightning Arrows The Log Lumberjack
Arrows The Log Cannon Ice Wizard Electro Wizard Lumberjack
Lightning Electro Wizard Arrows Cannon Ice Wizard
Lightning Arrows Cannon The Log Electro Wizard
Cannon Ice Wizard Lumberjack
Cannon Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Arrows Cannon The Log Lumberjack
Arrows Ice Wizard Electro Wizard
Cannon Lumberjack Lightning The Log Ice Wizard Electro Wizard
Arrows Cannon The Log Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Cannon Lightning The Log Electro Wizard Lumberjack
Arrows Cannon Electro Wizard Lumberjack
Arrows Cannon The Log Ice Wizard Electro Wizard Lumberjack
Arrows The Log Cannon Ice Wizard Electro Wizard Lumberjack
Cannon Electro Wizard Lumberjack
Arrows Cannon The Log Electro Wizard Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Arrows Lightning The Log Lumberjack
Lumberjack Lightning The Log Electro Wizard
Lightning Lumberjack The Log Electro Wizard
Cannon Lumberjack
Arrows Ice Wizard Electro Wizard
Lightning Ice Wizard Electro Wizard Lumberjack
Lumberjack
Lightning Electro Wizard The Log
Cannon
Lumberjack
Lightning Arrows The Log Electro Wizard
Lightning Cannon Lumberjack
Cannon
Electro Wizard Lightning The Log Lumberjack
Arrows Cannon The Log Ice Wizard Electro Wizard
Arrows Cannon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows The Log
Arrows The Log Ice Wizard Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Arrows The Log
Arrows Ice Wizard
Arrows The Log
Arrows The Log Lightning Ice Wizard
Arrows The Log Lightning
Lightning Electro Wizard Lumberjack
Lightning Arrows The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows
Lightning
Lightning Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log Lightning Ice Wizard Electro Wizard
Lightning Arrows The Log
Lightning Arrows The Log
Lightning Arrows Ice Wizard Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard
Lightning Arrows Ice Wizard Electro Wizard
Arrows The Log
Lightning Electro Wizard Lumberjack
Arrows The Log Lightning
Lightning Arrows
Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning The Log Electro Wizard
Lightning

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