My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner X-Bow Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince X-Bow Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Prince X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Lumberjack
Zap
Prince X-Bow
Barbarian Barrel
Heal Spirit Executioner X-Bow Lumberjack
The Log
Heal Spirit Prince X-Bow Lumberjack
Earthquake
X-Bow
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Prince Executioner Lumberjack
Fireball
Executioner X-Bow Lumberjack
Poison
Executioner X-Bow
Lightning
Prince Executioner X-Bow Lumberjack
Rocket
Prince Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Fireball Lumberjack Golden Knight Prince Executioner X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Zap Fireball Lumberjack

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince X-Bow Heal Spirit Executioner Lumberjack
Heal Spirit
Prince Zap Lumberjack Golden Knight
Fireball
Zap X-Bow Golden Knight
Prince
Zap Heal Spirit Lumberjack
Executioner
Zap
X-Bow
Zap Fireball Golden Knight
Lumberjack
Zap Heal Spirit Prince
Golden Knight
Heal Spirit Fireball X-Bow

Defense Synergies 2 9

Zap
Fireball Prince Executioner X-Bow Lumberjack Golden Knight
Heal Spirit
Fireball
Zap X-Bow Lumberjack Golden Knight
Prince
Zap Executioner
Executioner
Zap Prince Lumberjack
X-Bow
Fireball Zap
Lumberjack
Zap Fireball Executioner
Golden Knight
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner X-Bow Golden Knight
Lumberjack Zap Prince Executioner X-Bow
Prince Lumberjack Executioner
Prince Lumberjack
Fireball Prince X-Bow Lumberjack
Fireball Zap Executioner X-Bow Lumberjack
Zap Fireball Executioner X-Bow
Zap Fireball X-Bow Golden Knight
Prince X-Bow Lumberjack
Prince Lumberjack
Executioner Zap Fireball X-Bow Lumberjack
Executioner Zap Fireball
Prince Lumberjack Zap Fireball X-Bow
Fireball Executioner Zap Prince X-Bow Lumberjack Golden Knight
Prince X-Bow Lumberjack
Zap Fireball Prince X-Bow Lumberjack
Fireball Prince Executioner X-Bow Lumberjack
Fireball Zap Prince Executioner X-Bow Lumberjack Golden Knight
Zap Executioner Fireball Lumberjack
Prince Lumberjack
Fireball Prince Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Prince X-Bow
Fireball Zap Prince Executioner X-Bow Lumberjack
Lumberjack Zap Prince Golden Knight
Prince Lumberjack Zap Fireball X-Bow
Prince Executioner Lumberjack
Fireball Executioner Zap
Prince Fireball Lumberjack
Prince Lumberjack
Zap Fireball Prince X-Bow
Prince Lumberjack Golden Knight
Zap Fireball Prince
Prince Fireball Executioner Lumberjack Golden Knight
Fireball Executioner
Zap Fireball Prince Executioner X-Bow Lumberjack Golden Knight
Executioner Zap Fireball Golden Knight
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow Golden Knight
Fireball Zap Executioner X-Bow Golden Knight
Fireball X-Bow
Fireball Prince
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball X-Bow Zap Executioner
Fireball Zap X-Bow Golden Knight
Fireball Prince X-Bow Lumberjack
Zap Fireball Prince X-Bow Golden Knight
Fireball Zap Executioner
Fireball Executioner Golden Knight
Fireball X-Bow
Zap Fireball Prince X-Bow
X-Bow Zap Fireball Executioner Golden Knight
Fireball Executioner X-Bow
Fireball
Zap Fireball Prince Executioner X-Bow
Zap Fireball X-Bow Golden Knight
Fireball Prince X-Bow
Fireball
Prince X-Bow
Zap Fireball X-Bow
Zap Fireball Executioner
Fireball X-Bow Zap Executioner Golden Knight
Fireball Zap Prince X-Bow Golden Knight
Fireball Zap X-Bow Golden Knight
Zap Fireball Executioner X-Bow
Zap Fireball
Fireball
Zap Fireball X-Bow
Zap Fireball
Prince
Fireball
Zap Fireball Prince X-Bow
Fireball Zap Executioner
Fireball
Fireball Prince Executioner Lumberjack
Zap Fireball Executioner
Zap Fireball
Prince Executioner
Zap Fireball Golden Knight
Zap Fireball Executioner
Zap Fireball Prince Executioner X-Bow Golden Knight
Prince
Fireball

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