My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Magic Archer Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Bomb Tower Magic Archer Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Magic Archer Lumberjack
Fireball
Firecracker Bomb Tower Balloon Magic Archer Lumberjack
Poison
Firecracker Bomb Tower Balloon Magic Archer
Lightning
Bomb Tower Balloon Magic Archer Lumberjack Goblinstein
Rocket
Bomb Tower Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Tornado The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Bomb Tower Magic Archer Lumberjack Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tornado Bomb Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Balloon Lumberjack
Bomb Tower
Tornado
Magic Archer Goblinstein Firecracker Balloon The Log
Balloon
Lumberjack Firecracker Tornado The Log Magic Archer
The Log
Tornado Balloon Magic Archer Lumberjack
Magic Archer
Tornado Balloon The Log Lumberjack
Lumberjack
Balloon Firecracker The Log Magic Archer
Goblinstein
Tornado

Defense Synergies 4 9

Firecracker
The Log Bomb Tower Tornado Lumberjack
Bomb Tower
Tornado The Log Firecracker Magic Archer
Tornado
Bomb Tower Magic Archer Firecracker The Log Goblinstein
Balloon
The Log
Firecracker Bomb Tower Tornado Magic Archer Lumberjack
Magic Archer
Tornado Bomb Tower The Log Lumberjack
Lumberjack
Firecracker The Log Magic Archer
Goblinstein
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Bomb Tower Lumberjack Firecracker The Log
Bomb Tower Tornado Lumberjack
Bomb Tower Lumberjack Firecracker
Firecracker Bomb Tower Tornado The Log Lumberjack
Tornado The Log Firecracker Bomb Tower Magic Archer Lumberjack
Tornado Firecracker Bomb Tower Magic Archer
Bomb Tower The Log Magic Archer
Bomb Tower Tornado Lumberjack
Tornado Firecracker Lumberjack
Firecracker Bomb Tower Tornado The Log Magic Archer Lumberjack
Firecracker Tornado Magic Archer
Bomb Tower Lumberjack The Log
Bomb Tower Firecracker Tornado The Log Magic Archer Lumberjack
Bomb Tower Lumberjack
Bomb Tower Tornado The Log Lumberjack Goblinstein
Bomb Tower Firecracker Tornado Lumberjack
Bomb Tower Firecracker Tornado The Log Magic Archer Lumberjack
Bomb Tower Tornado The Log Firecracker Magic Archer Lumberjack
Bomb Tower Tornado Lumberjack
Firecracker Bomb Tower The Log Lumberjack
Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Firecracker Bomb Tower The Log Magic Archer Lumberjack
Lumberjack Bomb Tower The Log
Lumberjack Tornado The Log
Lumberjack
Firecracker Goblinstein Bomb Tower Tornado Magic Archer
Bomb Tower Lumberjack
Bomb Tower Lumberjack
Goblinstein Firecracker Bomb Tower Tornado The Log Magic Archer
Bomb Tower Lumberjack
Tornado The Log
Bomb Tower Lumberjack
Firecracker Bomb Tower Magic Archer
Firecracker Bomb Tower Tornado The Log Magic Archer Lumberjack Goblinstein
Firecracker Bomb Tower The Log Magic Archer
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Firecracker The Log Magic Archer Goblinstein
Firecracker Goblinstein Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Firecracker Tornado Magic Archer
The Log Firecracker Tornado
Tornado Lumberjack
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Tornado
Firecracker The Log Magic Archer
Firecracker Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Magic Archer Goblinstein
Firecracker The Log Tornado Magic Archer
Tornado The Log Magic Archer
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Goblinstein
The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Magic Archer Goblinstein
Firecracker Tornado Magic Archer
The Log
Firecracker Magic Archer Lumberjack
The Log Firecracker Magic Archer
Tornado
Firecracker
Firecracker Tornado The Log Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado The Log Magic Archer
Firecracker

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