My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Golem Royal Ghost Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Lumberjack Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Hunter Royal Ghost Lumberjack Night Witch
The Log
Hunter Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Hunter Royal Ghost Inferno Dragon Lumberjack Night Witch
Fireball
Hunter Inferno Dragon Lumberjack Night Witch
Poison
Hunter Night Witch
Lightning
Hunter Inferno Dragon Lumberjack Night Witch
Rocket
Hunter Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Golem Royal Ghost Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Freeze Hunter Inferno Dragon Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Freeze Hunter

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze Lumberjack Night Witch
Freeze
Arrows
Hunter
Golem Lumberjack
Golem
Arrows Night Witch Hunter Lumberjack
Royal Ghost
Lumberjack
Inferno Dragon
Lumberjack
Arrows Hunter Golem Royal Ghost Night Witch
Night Witch
Golem Arrows Lumberjack

Defense Synergies 0 4

Arrows
Lumberjack
Freeze
Hunter Lumberjack
Hunter
Freeze Lumberjack
Golem
Royal Ghost
Inferno Dragon
Lumberjack
Arrows Freeze Hunter
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Inferno Dragon Lumberjack Night Witch
Hunter Lumberjack Freeze Inferno Dragon Night Witch
Hunter Inferno Dragon Lumberjack Night Witch
Arrows Lumberjack
Arrows Freeze Hunter Royal Ghost Lumberjack Night Witch
Hunter Inferno Dragon Arrows Freeze Night Witch
Arrows
Hunter Inferno Dragon Lumberjack Night Witch
Hunter Royal Ghost Lumberjack Night Witch
Arrows Freeze Hunter Royal Ghost Lumberjack Night Witch
Arrows Hunter Inferno Dragon Night Witch
Hunter Lumberjack Night Witch Freeze
Arrows Freeze Hunter Royal Ghost Lumberjack Night Witch
Inferno Dragon Hunter Lumberjack
Freeze Hunter Inferno Dragon Lumberjack
Arrows Hunter Lumberjack Night Witch
Arrows Hunter Royal Ghost Lumberjack Night Witch
Arrows Freeze Hunter Royal Ghost Inferno Dragon Lumberjack
Hunter Inferno Dragon Lumberjack
Royal Ghost Arrows Hunter Lumberjack Night Witch
Hunter Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost
Arrows Hunter Royal Ghost Inferno Dragon Lumberjack
Lumberjack Hunter
Hunter Lumberjack Night Witch
Hunter Inferno Dragon Lumberjack Night Witch
Arrows Freeze Hunter
Hunter Lumberjack Night Witch
Hunter Inferno Dragon Lumberjack
Freeze Inferno Dragon
Inferno Dragon
Inferno Dragon Hunter Lumberjack
Arrows
Hunter Lumberjack Night Witch
Freeze Hunter Inferno Dragon Lumberjack Night Witch
Arrows Freeze Hunter Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Freeze
Arrows
Arrows Freeze Hunter
Arrows
Arrows Freeze Hunter
Arrows
Lumberjack Night Witch
Arrows
Arrows
Hunter
Arrows Freeze
Arrows
Arrows Hunter
Arrows
Arrows Freeze
Night Witch
Arrows Hunter
Arrows
Night Witch
Arrows
Arrows
Arrows Freeze Hunter
Inferno Dragon
Arrows Hunter Royal Ghost
Arrows
Arrows
Arrows Hunter Night Witch
Freeze
Night Witch
Arrows Hunter Night Witch
Arrows Freeze
Arrows
Freeze Night Witch
Arrows Hunter
Freeze
Arrows
Hunter Lumberjack
Arrows
Arrows
Freeze
Freeze Royal Ghost
Inferno Dragon

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