My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Guards
Giant Snowball
Minions Guards Lumberjack
Zap
Minions Guards
Barbarian Barrel
Elixir Golem Guards Magic Archer Lumberjack
The Log
Elixir Golem Mini P.E.K.K.A Guards Lumberjack
Earthquake
Elixir Golem Guards
Arrows
Minions Guards
Royal Delivery
Minions Elixir Golem Mini P.E.K.K.A Guards Magic Archer Lumberjack
Fireball
Minions Elixir Golem Magic Archer Lumberjack
Poison
Minions Elixir Golem Guards Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Elixir Golem Guards Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Elixir Golem Guards

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mini P.E.K.K.A Lumberjack Mega Knight
Minions
Mega Knight Elixir Golem Mini P.E.K.K.A Lumberjack
Elixir Golem
Arrows Minions Mini P.E.K.K.A Magic Archer Lumberjack
Mini P.E.K.K.A
Arrows Minions Elixir Golem Magic Archer Lumberjack Mega Knight
Guards
Lumberjack
Magic Archer
Elixir Golem Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Arrows Minions Elixir Golem Mini P.E.K.K.A Guards Magic Archer Mega Knight
Mega Knight
Minions Arrows Mini P.E.K.K.A Magic Archer Lumberjack

Defense Synergies 1 10

Arrows
Mega Knight Mini P.E.K.K.A Lumberjack
Minions
Lumberjack Mega Knight
Elixir Golem
Mini P.E.K.K.A
Arrows Guards Magic Archer
Guards
Mini P.E.K.K.A Magic Archer Lumberjack
Magic Archer
Mini P.E.K.K.A Guards Lumberjack Mega Knight
Lumberjack
Arrows Minions Guards Magic Archer
Mega Knight
Arrows Minions Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Magic Archer
Mini P.E.K.K.A Lumberjack Minions Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight Minions
Mini P.E.K.K.A Lumberjack Minions Guards Mega Knight
Arrows Mini P.E.K.K.A Lumberjack Mega Knight
Arrows Minions Guards Magic Archer Lumberjack Mega Knight
Minions Arrows Magic Archer
Arrows Magic Archer Mega Knight
Mini P.E.K.K.A Minions Lumberjack
Guards Mini P.E.K.K.A Lumberjack Mega Knight
Minions Guards Arrows Magic Archer Lumberjack Mega Knight
Arrows Minions Magic Archer
Mini P.E.K.K.A Lumberjack Mega Knight Minions Guards
Mega Knight Arrows Minions Mini P.E.K.K.A Guards Magic Archer Lumberjack
Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack Mega Knight
Mega Knight Arrows Minions Mini P.E.K.K.A Lumberjack
Arrows Mega Knight Minions Guards Magic Archer Lumberjack
Arrows Minions Guards Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A Lumberjack
Mega Knight Arrows Minions Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Mega Knight
Arrows Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight
Guards Lumberjack Mega Knight Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack Mega Knight
Mini P.E.K.K.A Guards Lumberjack Mega Knight
Arrows Minions Magic Archer
Mini P.E.K.K.A Guards Minions Lumberjack
Mini P.E.K.K.A Mega Knight Lumberjack
Mega Knight Minions Mini P.E.K.K.A Magic Archer
Guards
Mega Knight Minions Mini P.E.K.K.A Guards Lumberjack
Mega Knight Arrows Guards
Mini P.E.K.K.A Mega Knight Guards Lumberjack
Magic Archer Mega Knight
Guards Minions Mini P.E.K.K.A Magic Archer Lumberjack
Arrows Minions Mega Knight Mini P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Guards
Arrows Magic Archer
Arrows Magic Archer
Arrows Guards
Arrows Magic Archer Mega Knight
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Minions Mini P.E.K.K.A Guards Lumberjack
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Minions Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Minions Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Arrows Magic Archer
Minions Guards
Mini P.E.K.K.A
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Minions Guards Magic Archer
Arrows Magic Archer
Arrows
Mini P.E.K.K.A Magic Archer Lumberjack Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Minions Guards Magic Archer
Magic Archer
Magic Archer Mega Knight
Mega Knight

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