My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Baby Dragon Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Tombstone Baby Dragon Balloon Inferno Dragon Lumberjack
Zap
Tombstone Balloon Inferno Dragon
Barbarian Barrel
Tombstone Lumberjack
The Log
Tombstone Lumberjack
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Baby Dragon Balloon Inferno Dragon Lumberjack
Fireball
Tombstone Baby Dragon Balloon Inferno Dragon Lumberjack
Poison
Tombstone Balloon
Lightning
Tombstone Baby Dragon Balloon Inferno Dragon Lumberjack
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Baby Dragon Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tombstone Baby Dragon Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tombstone Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Baby Dragon Lumberjack Mega Knight
Arrows
Zap Balloon Lumberjack Mega Knight
Tombstone
Baby Dragon
Zap Balloon Inferno Dragon Lumberjack Mega Knight
Balloon
Zap Arrows Lumberjack Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Lumberjack
Balloon Zap Arrows Baby Dragon Mega Knight
Mega Knight
Inferno Dragon Zap Arrows Baby Dragon Balloon Lumberjack

Defense Synergies 2 14

Zap
Mega Knight Arrows Tombstone Baby Dragon Inferno Dragon Lumberjack
Arrows
Mega Knight Zap Tombstone Lumberjack
Tombstone
Zap Arrows Baby Dragon Inferno Dragon Lumberjack
Baby Dragon
Zap Tombstone Inferno Dragon Lumberjack Mega Knight
Balloon
Inferno Dragon
Zap Tombstone Baby Dragon Mega Knight
Lumberjack
Zap Arrows Tombstone Baby Dragon
Mega Knight
Zap Arrows Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Baby Dragon
Inferno Dragon Lumberjack Zap Tombstone Mega Knight
Lumberjack Mega Knight Tombstone Inferno Dragon
Inferno Dragon Lumberjack Tombstone Mega Knight
Arrows Tombstone Lumberjack Mega Knight
Arrows Zap Baby Dragon Lumberjack Mega Knight
Inferno Dragon Zap Arrows Tombstone Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Inferno Dragon Tombstone Lumberjack
Lumberjack Mega Knight
Zap Arrows Tombstone Baby Dragon Lumberjack Mega Knight
Arrows Inferno Dragon Zap Baby Dragon
Tombstone Lumberjack Mega Knight Zap
Mega Knight Zap Arrows Tombstone Baby Dragon Lumberjack
Inferno Dragon Tombstone Lumberjack Mega Knight
Zap Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Tombstone Lumberjack
Arrows Tombstone Mega Knight Zap Baby Dragon Lumberjack
Zap Arrows Baby Dragon Tombstone Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Baby Dragon Lumberjack
Tombstone Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Tombstone
Zap Arrows Baby Dragon Inferno Dragon Lumberjack Mega Knight
Tombstone Lumberjack Mega Knight Zap
Lumberjack Mega Knight Zap
Tombstone Inferno Dragon Lumberjack Mega Knight
Arrows Zap Baby Dragon
Tombstone Lumberjack
Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Tombstone Baby Dragon Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Lumberjack
Mega Knight Zap Arrows
Mega Knight Tombstone Lumberjack
Baby Dragon Mega Knight
Tombstone Zap Baby Dragon Inferno Dragon Lumberjack
Arrows Mega Knight Zap Baby Dragon Inferno Dragon
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon Mega Knight
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Lumberjack
Zap Arrows
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon Mega Knight
Arrows
Zap Arrows Baby Dragon Mega Knight
Zap Arrows Baby Dragon Mega Knight
Baby Dragon Mega Knight
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Inferno Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon Mega Knight
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Tombstone
Zap Arrows Baby Dragon
Arrows
Baby Dragon Lumberjack Mega Knight
Arrows Zap Baby Dragon
Zap Arrows
Mega Knight
Zap Baby Dragon
Zap
Zap Baby Dragon Mega Knight
Inferno Dragon
Mega Knight

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