My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Bandit Lumberjack Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Bandit Lumberjack Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Bandit
Giant Snowball
Bats Goblin Gang Lumberjack
Zap
Bats Goblin Gang Prince Bandit
Barbarian Barrel
Goblin Gang Bandit Lumberjack
The Log
Goblin Gang Prince Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Prince Bandit Lumberjack
Fireball
Goblin Gang Bandit Lumberjack
Poison
Bats Goblin Gang
Lightning
Prince Bandit Lumberjack Archer Queen
Rocket
Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Bandit Lumberjack Prince Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Prince Bandit Lumberjack
Arrows
Prince Bandit Lumberjack Mega Knight
Goblin Gang
Prince Bandit
Prince
Mega Knight Bats Arrows Goblin Gang Lumberjack
Bandit
Bats Arrows Goblin Gang Lumberjack Mega Knight
Lumberjack
Bats Arrows Prince Bandit Mega Knight
Mega Knight
Bats Prince Arrows Bandit Lumberjack Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 13

Bats
Prince Bandit Lumberjack Mega Knight
Arrows
Mega Knight Prince Bandit Lumberjack
Goblin Gang
Prince Bandit Lumberjack Archer Queen
Prince
Bats Arrows Goblin Gang
Bandit
Bats Arrows Goblin Gang Lumberjack Mega Knight
Lumberjack
Bats Arrows Goblin Gang Bandit
Mega Knight
Arrows Bats Bandit
Archer Queen
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Bats Goblin Gang Prince Bandit Mega Knight
Goblin Gang Prince Lumberjack Mega Knight Bats Bandit
Prince Lumberjack Bats Goblin Gang Bandit Mega Knight
Arrows Prince Lumberjack Mega Knight
Arrows Goblin Gang Bats Bandit Lumberjack Mega Knight
Bats Arrows Goblin Gang
Arrows Bandit Mega Knight
Goblin Gang Prince Lumberjack Archer Queen
Goblin Gang Prince Bandit Lumberjack Mega Knight
Bats Goblin Gang Arrows Bandit Lumberjack Mega Knight
Arrows Bats Goblin Gang
Prince Lumberjack Mega Knight Bats Goblin Gang Bandit
Mega Knight Bats Arrows Goblin Gang Prince Lumberjack
Goblin Gang Prince Bandit Lumberjack Mega Knight
Goblin Gang Prince Bandit Lumberjack Mega Knight
Mega Knight Bats Arrows Goblin Gang Prince Lumberjack
Arrows Mega Knight Bats Goblin Gang Prince Bandit Lumberjack
Arrows Bats Bandit Lumberjack Mega Knight
Prince Lumberjack
Goblin Gang Mega Knight Bats Arrows Prince Bandit Lumberjack
Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Prince Bandit
Bandit Arrows Goblin Gang Prince Lumberjack Mega Knight
Goblin Gang Bandit Lumberjack Mega Knight Bats Prince
Goblin Gang Prince Lumberjack Mega Knight Bats Bandit
Goblin Gang Prince Bandit Lumberjack Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Prince Bats Bandit Lumberjack
Mega Knight Prince Lumberjack
Mega Knight Bats Prince Bandit
Goblin Gang
Mega Knight Bats Prince Lumberjack
Mega Knight Arrows Prince Archer Queen
Prince Mega Knight Goblin Gang Bandit Lumberjack
Mega Knight
Goblin Gang Bats Prince Lumberjack Archer Queen
Bats Arrows Mega Knight Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows Prince
Arrows Mega Knight
Arrows Bats
Arrows
Arrows
Arrows Bandit
Bats Goblin Gang Prince Lumberjack
Arrows Prince Bandit
Arrows Archer Queen
Bandit
Arrows Bandit
Arrows Prince
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Bats
Arrows Prince Bandit Mega Knight
Arrows Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Mega Knight
Arrows Bandit
Arrows Prince Bandit Mega Knight
Arrows Bandit
Bats Arrows
Bats
Arrows Bandit Mega Knight
Arrows
Prince Mega Knight
Arrows
Bats Goblin Gang Prince Bandit
Arrows Archer Queen
Arrows
Goblin Gang Prince Lumberjack Mega Knight
Arrows
Arrows Archer Queen
Prince Mega Knight Archer Queen
Bats Goblin Gang Archer Queen
Bats Archer Queen
Prince Bandit Mega Knight Archer Queen
Prince
Mega Knight

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