My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Lumberjack Night Witch Mother Witch Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch Ram Rider
Giant Snowball
Baby Dragon Lumberjack Night Witch Ram Rider
Zap
Night Witch Ram Rider
Barbarian Barrel
Lumberjack Night Witch
The Log
Lumberjack Ram Rider
Earthquake
Arrows
Night Witch
Royal Delivery
Baby Dragon Lumberjack Night Witch Mother Witch Ram Rider
Fireball
Baby Dragon Lumberjack Night Witch Mother Witch Ram Rider
Poison
Night Witch Mother Witch
Lightning
Baby Dragon Lumberjack Night Witch Mother Witch Ram Rider
Rocket
Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Night Witch Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Baby Dragon Lumberjack Night Witch Mother Witch Golden Knight Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Baby Dragon Lumberjack Night Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Baby Dragon
Lumberjack Ram Rider
The Log
Lumberjack Ram Rider
Lumberjack
Baby Dragon The Log Night Witch Ram Rider
Night Witch
Lumberjack
Mother Witch
Ram Rider
Ram Rider
Baby Dragon The Log Lumberjack Mother Witch Golden Knight
Golden Knight
Ram Rider

Defense Synergies 0 13

Rocket
The Log
Baby Dragon
The Log Lumberjack Mother Witch
The Log
Rocket Baby Dragon Lumberjack Night Witch Mother Witch Ram Rider Golden Knight
Lumberjack
Baby Dragon The Log Mother Witch Ram Rider
Night Witch
The Log Mother Witch
Mother Witch
Baby Dragon The Log Lumberjack Night Witch Golden Knight
Ram Rider
The Log Lumberjack
Golden Knight
The Log Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon The Log Ram Rider Golden Knight
Lumberjack The Log Night Witch Ram Rider
Rocket Lumberjack Ram Rider Night Witch
Lumberjack Night Witch Ram Rider
Rocket The Log Lumberjack
The Log Baby Dragon Lumberjack Night Witch Mother Witch
Rocket Ram Rider Baby Dragon Night Witch
Rocket Baby Dragon The Log Ram Rider Golden Knight
Lumberjack Night Witch
Lumberjack Night Witch
Mother Witch Baby Dragon The Log Lumberjack Night Witch Ram Rider
Baby Dragon Night Witch Ram Rider
Lumberjack Night Witch Rocket The Log Ram Rider
Rocket Baby Dragon The Log Lumberjack Night Witch Golden Knight
Lumberjack Ram Rider
Rocket The Log Lumberjack Ram Rider
Lumberjack Night Witch
Baby Dragon The Log Lumberjack Night Witch Ram Rider Golden Knight
Baby Dragon The Log Lumberjack Mother Witch Ram Rider
Lumberjack Ram Rider
Baby Dragon The Log Lumberjack Night Witch Mother Witch
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Rocket Baby Dragon The Log Lumberjack
Lumberjack Rocket The Log Ram Rider Golden Knight
Rocket Lumberjack The Log Night Witch Ram Rider
Lumberjack Night Witch Ram Rider
Rocket Mother Witch Baby Dragon Ram Rider
Rocket Lumberjack Night Witch Ram Rider
Lumberjack
Rocket Baby Dragon The Log
Lumberjack Golden Knight
Rocket The Log
Rocket Lumberjack Night Witch Ram Rider Golden Knight
Baby Dragon
Rocket Baby Dragon The Log Lumberjack Night Witch Golden Knight
Baby Dragon The Log Mother Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon The Log Golden Knight
Baby Dragon The Log Ram Rider Golden Knight
Rocket Baby Dragon The Log
Rocket The Log
Rocket Baby Dragon The Log
Mother Witch Rocket Baby Dragon Ram Rider
Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider Golden Knight
Rocket Lumberjack Night Witch
Rocket The Log Ram Rider Golden Knight
Rocket Baby Dragon
Rocket Baby Dragon The Log Golden Knight
Rocket Baby Dragon
Baby Dragon The Log
Rocket Baby Dragon The Log Golden Knight
Rocket Baby Dragon The Log
Rocket
Rocket Night Witch
Rocket Baby Dragon The Log
Rocket Baby Dragon The Log Mother Witch Golden Knight
Rocket Baby Dragon The Log Night Witch
Rocket
Rocket The Log
Rocket Baby Dragon The Log
The Log Mother Witch Baby Dragon
The Log Baby Dragon Ram Rider Golden Knight
Baby Dragon The Log Ram Rider Golden Knight
Rocket Baby Dragon The Log Golden Knight
Baby Dragon Night Witch Mother Witch
Rocket
Night Witch
Rocket The Log Night Witch
Rocket
Rocket The Log
Rocket Night Witch
Rocket Baby Dragon Ram Rider
The Log
Rocket Baby Dragon Lumberjack
The Log Baby Dragon
Rocket
Rocket Baby Dragon The Log Golden Knight
Rocket
Rocket Baby Dragon The Log Golden Knight
Rocket

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