My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Goblin Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Lumberjack
Zap
Goblin Gang Firecracker Goblin Giant
Barbarian Barrel
Knight Goblin Gang Firecracker Magic Archer Lumberjack
The Log
Goblin Gang Firecracker Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Magic Archer Lumberjack
Fireball
Goblin Gang Firecracker Magic Archer Lumberjack
Poison
Goblin Gang Firecracker Magic Archer
Lightning
Knight Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Tornado Magic Archer Lumberjack Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Magic Archer Lumberjack
Goblin Gang
Knight Firecracker Goblin Giant
Firecracker
Knight Goblin Gang Tornado Goblin Giant Lumberjack
Rocket
Tornado
Tornado
Rocket Magic Archer Firecracker Goblin Giant
Goblin Giant
Goblin Gang Firecracker Tornado Magic Archer Lumberjack
Magic Archer
Tornado Knight Goblin Giant Lumberjack
Lumberjack
Knight Firecracker Goblin Giant Magic Archer

Defense Synergies 5 10

Knight
Goblin Gang Firecracker Magic Archer Tornado Lumberjack
Goblin Gang
Knight Firecracker Magic Archer Lumberjack
Firecracker
Knight Goblin Gang Tornado Lumberjack
Rocket
Tornado
Tornado
Rocket Magic Archer Knight Firecracker Goblin Giant
Goblin Giant
Tornado Magic Archer
Magic Archer
Knight Tornado Goblin Gang Goblin Giant Lumberjack
Lumberjack
Knight Goblin Gang Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker Goblin Giant Magic Archer
Lumberjack Knight Goblin Gang Firecracker
Goblin Gang Rocket Tornado Lumberjack Knight
Lumberjack Knight Goblin Gang Firecracker
Firecracker Rocket Tornado Lumberjack
Goblin Gang Tornado Firecracker Magic Archer Lumberjack
Rocket Tornado Goblin Gang Firecracker Magic Archer
Rocket Goblin Giant Magic Archer
Goblin Gang Tornado Lumberjack
Knight Goblin Gang Tornado Firecracker Lumberjack
Goblin Gang Knight Firecracker Tornado Goblin Giant Magic Archer Lumberjack
Goblin Gang Firecracker Tornado Magic Archer
Lumberjack Knight Goblin Gang Rocket
Rocket Goblin Gang Firecracker Tornado Magic Archer Lumberjack
Knight Goblin Gang Lumberjack
Rocket Tornado Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Tornado Lumberjack
Knight Goblin Gang Firecracker Tornado Magic Archer Lumberjack
Tornado Knight Firecracker Magic Archer Lumberjack
Tornado Lumberjack
Goblin Gang Knight Firecracker Goblin Giant Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Knight Goblin Gang Firecracker Rocket Magic Archer Lumberjack
Goblin Gang Lumberjack Knight Rocket Goblin Giant
Goblin Gang Rocket Lumberjack Knight Tornado Goblin Giant
Knight Goblin Gang Goblin Giant Lumberjack
Firecracker Rocket Goblin Gang Tornado Goblin Giant Magic Archer
Goblin Gang Rocket Knight Goblin Giant Lumberjack
Knight Goblin Giant Lumberjack
Rocket Knight Firecracker Tornado Magic Archer
Goblin Gang Goblin Giant
Knight Lumberjack
Rocket Tornado Goblin Giant
Rocket Knight Goblin Gang Goblin Giant Lumberjack
Firecracker Magic Archer
Goblin Gang Knight Firecracker Rocket Tornado Goblin Giant Magic Archer Lumberjack
Firecracker Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Rocket
Firecracker Tornado Magic Archer
Rocket Goblin Giant Magic Archer
Knight Firecracker Rocket
Rocket Firecracker Magic Archer
Firecracker Rocket Tornado Goblin Giant Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Firecracker Tornado
Rocket Goblin Gang Tornado Lumberjack
Firecracker Rocket Knight Tornado Magic Archer
Firecracker Rocket Tornado Magic Archer
Rocket Knight Firecracker Magic Archer
Firecracker Rocket Magic Archer
Firecracker Magic Archer
Rocket Firecracker Magic Archer
Magic Archer Firecracker Rocket
Rocket Tornado
Rocket
Rocket Firecracker Magic Archer
Rocket Firecracker Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Tornado Magic Archer
Rocket Firecracker Tornado Magic Archer
Firecracker Tornado Magic Archer
Rocket Firecracker
Rocket Magic Archer
Rocket Firecracker Magic Archer
Rocket Firecracker Magic Archer
Goblin Gang Rocket Magic Archer
Rocket Firecracker Tornado Magic Archer
Knight Goblin Gang Firecracker Rocket Magic Archer Lumberjack
Firecracker Magic Archer
Rocket Tornado
Firecracker
Goblin Gang Firecracker Rocket Tornado Magic Archer
Firecracker Rocket Tornado Magic Archer
Firecracker Rocket Tornado Goblin Giant Magic Archer
Firecracker Rocket

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