My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Battle Ram Goblin Barrel
Giant Snowball
Bomber Minions Battle Ram Goblin Barrel Witch Lumberjack
Zap
Bomber Minions Battle Ram Goblin Barrel Witch
Barbarian Barrel
Bomber Battle Ram Goblin Barrel Witch Lumberjack
The Log
Bomber Mini P.E.K.K.A Battle Ram Goblin Barrel Witch Lumberjack
Earthquake
Bomber Goblin Barrel Witch
Arrows
Bomber Minions Goblin Barrel Witch
Royal Delivery
Bomber Minions Mini P.E.K.K.A Battle Ram Goblin Barrel Witch Lumberjack
Fireball
Bomber Minions Battle Ram Goblin Barrel Witch Lumberjack
Poison
Bomber Minions Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Barrel Fireball Mini P.E.K.K.A Battle Ram Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Minions Goblin Barrel Fireball

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Mini P.E.K.K.A Battle Ram Lumberjack
Minions
Bomber Mini P.E.K.K.A Battle Ram Lumberjack
Fireball
Battle Ram
Mini P.E.K.K.A
Bomber Minions Lumberjack
Battle Ram
Bomber Minions Fireball Goblin Barrel Witch Lumberjack
Goblin Barrel
Battle Ram Lumberjack
Witch
Battle Ram Lumberjack
Lumberjack
Bomber Minions Mini P.E.K.K.A Battle Ram Goblin Barrel Witch

Defense Synergies 0 6

Bomber
Mini P.E.K.K.A
Minions
Lumberjack
Fireball
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bomber Fireball Witch
Battle Ram
Goblin Barrel
Witch
Mini P.E.K.K.A Lumberjack
Lumberjack
Minions Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Fireball
Mini P.E.K.K.A Lumberjack Minions Witch
Mini P.E.K.K.A Witch Lumberjack Bomber Minions
Mini P.E.K.K.A Witch Lumberjack Minions
Bomber Fireball Mini P.E.K.K.A Lumberjack
Fireball Bomber Minions Lumberjack
Minions Fireball Witch
Fireball
Mini P.E.K.K.A Witch Minions Lumberjack
Bomber Mini P.E.K.K.A Lumberjack
Minions Witch Bomber Fireball Lumberjack
Minions Fireball Witch
Mini P.E.K.K.A Lumberjack Bomber Minions Fireball Witch
Bomber Fireball Minions Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Fireball Mini P.E.K.K.A Lumberjack
Bomber Minions Fireball Mini P.E.K.K.A Witch Lumberjack
Fireball Bomber Minions Witch Lumberjack
Witch Bomber Minions Fireball Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Minions Fireball Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Witch
Fireball Bomber Mini P.E.K.K.A Lumberjack
Lumberjack Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Lumberjack Fireball
Mini P.E.K.K.A Witch Lumberjack
Fireball Minions Witch
Mini P.E.K.K.A Minions Fireball Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Minions Fireball Mini P.E.K.K.A Witch
Witch
Minions Mini P.E.K.K.A Witch Lumberjack
Fireball
Mini P.E.K.K.A Fireball Witch Lumberjack
Bomber Fireball Witch
Witch Bomber Minions Fireball Mini P.E.K.K.A Lumberjack
Minions Bomber Fireball Mini P.E.K.K.A Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Minions Witch
Bomber Witch
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Lumberjack
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Bomber Fireball Witch
Fireball
Fireball
Bomber Minions Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A
Bomber Fireball Witch
Minions Fireball
Fireball
Fireball
Bomber Fireball Witch
Witch
Fireball Witch
Fireball Witch
Fireball
Fireball Witch
Minions Fireball Witch
Fireball Mini P.E.K.K.A
Bomber Fireball
Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Lumberjack
Bomber Fireball
Fireball
Minions Fireball Witch
Fireball Witch
Fireball Witch
Fireball

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