My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Royal Ghost Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon Prince Royal Ghost Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner Ram Rider
Giant Snowball
Fire Spirit Baby Dragon Miner Lumberjack Ram Rider
Zap
Fire Spirit Prince Ram Rider
Barbarian Barrel
Fire Spirit Royal Ghost Lumberjack
The Log
Fire Spirit Prince Lumberjack Ram Rider
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Baby Dragon Prince Miner Royal Ghost Lumberjack Ram Rider
Fireball
Baby Dragon Lumberjack Ram Rider
Poison
Lightning
Baby Dragon Prince Lumberjack Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Prince Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Miner Royal Ghost Baby Dragon Lumberjack Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Miner Royal Ghost

Attack Synergies 4 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap Baby Dragon Prince Lumberjack Ram Rider
Zap
Prince Miner Ram Rider Fire Spirit Baby Dragon Royal Ghost Lumberjack
Baby Dragon
Fire Spirit Zap Prince Miner Lumberjack Ram Rider
Prince
Zap Fire Spirit Baby Dragon Miner Royal Ghost Lumberjack Ram Rider
Miner
Fire Spirit Zap Baby Dragon Prince Royal Ghost Lumberjack
Royal Ghost
Zap Prince Miner Lumberjack Ram Rider
Lumberjack
Fire Spirit Zap Baby Dragon Prince Miner Royal Ghost Ram Rider
Ram Rider
Zap Fire Spirit Baby Dragon Prince Royal Ghost Lumberjack

Defense Synergies 0 10

Fire Spirit
Zap
Zap
Fire Spirit Baby Dragon Prince Miner Royal Ghost Lumberjack Ram Rider
Baby Dragon
Zap Prince Lumberjack
Prince
Zap Baby Dragon
Miner
Zap
Royal Ghost
Zap
Lumberjack
Zap Baby Dragon Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Ram Rider
Lumberjack Zap Prince Ram Rider
Prince Lumberjack Ram Rider Fire Spirit
Prince Lumberjack Ram Rider
Prince Lumberjack
Fire Spirit Zap Baby Dragon Royal Ghost Lumberjack
Ram Rider Fire Spirit Zap Baby Dragon
Zap Baby Dragon Ram Rider
Prince Lumberjack
Fire Spirit Prince Miner Royal Ghost Lumberjack
Zap Baby Dragon Royal Ghost Lumberjack Ram Rider
Zap Baby Dragon Ram Rider
Prince Lumberjack Fire Spirit Zap Ram Rider
Fire Spirit Zap Baby Dragon Prince Royal Ghost Lumberjack
Prince Lumberjack Ram Rider
Zap Prince Lumberjack Ram Rider
Prince Lumberjack
Fire Spirit Zap Baby Dragon Prince Royal Ghost Lumberjack Ram Rider
Zap Baby Dragon Fire Spirit Royal Ghost Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Royal Ghost Fire Spirit Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince Royal Ghost
Zap Baby Dragon Prince Miner Royal Ghost Lumberjack
Lumberjack Zap Prince Ram Rider
Prince Lumberjack Zap Ram Rider
Prince Lumberjack Ram Rider
Fire Spirit Zap Baby Dragon Ram Rider
Prince Lumberjack Ram Rider
Prince Lumberjack
Zap Baby Dragon Prince
Prince Lumberjack
Zap Prince
Prince Lumberjack Ram Rider
Baby Dragon
Zap Baby Dragon Prince Lumberjack
Zap Baby Dragon Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Royal Ghost
Zap Baby Dragon Miner Royal Ghost Ram Rider
Baby Dragon Miner
Prince
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Baby Dragon Ram Rider
Fire Spirit Baby Dragon
Fire Spirit Zap Baby Dragon Ram Rider
Miner Zap Ram Rider
Fire Spirit Prince Lumberjack
Miner Zap Prince Ram Rider
Fire Spirit Zap Baby Dragon
Fire Spirit Baby Dragon Miner
Baby Dragon
Zap Baby Dragon Prince
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Baby Dragon Prince
Fire Spirit Zap Baby Dragon Miner
Baby Dragon Prince
Prince
Zap Baby Dragon
Zap Fire Spirit Baby Dragon
Miner Zap Baby Dragon Royal Ghost Ram Rider
Zap Baby Dragon Prince Miner Ram Rider
Miner Zap Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Zap Miner
Zap
Prince
Zap Fire Spirit Prince
Fire Spirit Zap Baby Dragon Ram Rider
Miner Baby Dragon Prince Lumberjack
Zap Baby Dragon
Zap
Prince
Zap Baby Dragon
Zap
Zap Baby Dragon Prince Miner Royal Ghost
Prince

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