My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Hunter Electro Dragon Electro Giant Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Electro Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Hunter Lumberjack
The Log
Archers Hunter Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Hunter Electro Dragon Lumberjack
Fireball
Archers Hunter Electro Dragon Lumberjack
Poison
Archers Hunter Electro Dragon
Lightning
Hunter Electro Dragon Lumberjack Goblinstein
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Electro Dragon Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Hunter Lumberjack Electro Dragon Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Hunter

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Electro Dragon Lumberjack
Arrows
Archers Lumberjack
Hunter
Lumberjack
Electro Dragon
Archers
Electro Giant
Lumberjack
The Log
Lumberjack
Lumberjack
Archers Arrows Hunter Electro Giant The Log
Goblinstein

Defense Synergies 0 8

Archers
The Log Lumberjack
Arrows
Lumberjack
Hunter
The Log Lumberjack
Electro Dragon
The Log Lumberjack
Electro Giant
The Log
Archers Hunter Electro Dragon Lumberjack
Lumberjack
Archers Arrows Hunter Electro Dragon The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log
Hunter Lumberjack Electro Dragon The Log
Hunter Lumberjack Archers Electro Dragon
Hunter Lumberjack Electro Dragon
Arrows The Log Lumberjack
Arrows The Log Archers Hunter Electro Dragon Lumberjack
Hunter Archers Arrows Electro Dragon
Arrows Electro Dragon Electro Giant The Log
Hunter Lumberjack
Archers Hunter Lumberjack
Archers Arrows Hunter Electro Dragon Electro Giant The Log Lumberjack
Arrows Hunter Archers Electro Dragon
Hunter Lumberjack Electro Dragon The Log
Arrows Hunter Electro Dragon The Log Lumberjack
Hunter Lumberjack
Hunter Electro Giant The Log Lumberjack Goblinstein
Arrows Hunter Electro Dragon Lumberjack
Arrows Archers Hunter Electro Dragon The Log Lumberjack
Arrows Hunter The Log Archers Electro Dragon Lumberjack
Hunter Lumberjack
Archers Arrows Hunter Electro Dragon Electro Giant The Log Lumberjack
Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Electro Giant
Archers Arrows Hunter Electro Dragon The Log Lumberjack
Lumberjack Hunter Electro Dragon The Log
Hunter Lumberjack The Log
Hunter Lumberjack
Arrows Electro Giant Goblinstein Archers Hunter Electro Dragon
Archers Hunter Lumberjack
Hunter Lumberjack
Electro Dragon Goblinstein The Log
Hunter Electro Dragon Lumberjack
Arrows Electro Giant The Log
Hunter Lumberjack
Archers Electro Dragon Electro Giant
Electro Dragon Electro Giant Archers Hunter The Log Lumberjack Goblinstein
Arrows Archers Hunter Electro Dragon Electro Giant The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows The Log
Arrows The Log Goblinstein
Arrows Electro Giant Goblinstein Hunter Electro Dragon
Archers Arrows The Log
Arrows The Log Hunter Electro Dragon
Arrows The Log Electro Dragon
Electro Dragon Lumberjack
Arrows Electro Dragon The Log
Archers Arrows Electro Dragon
Hunter The Log
Arrows Electro Dragon
Arrows The Log
Arrows Hunter Electro Dragon The Log
Arrows Electro Dragon The Log
Arrows
Archers Arrows Hunter Electro Dragon The Log
Arrows Electro Dragon Electro Giant The Log
The Log
Arrows
The Log
Arrows Electro Dragon The Log
Arrows Electro Giant The Log Hunter Electro Dragon Goblinstein
Arrows The Log Hunter Electro Dragon
Arrows Electro Dragon The Log
Arrows The Log
Archers Arrows Hunter Electro Dragon Electro Giant
Electro Dragon Electro Giant Goblinstein
Arrows Hunter Electro Dragon The Log
Arrows Electro Dragon
Arrows The Log
Archers Electro Dragon Goblinstein
Archers Arrows Hunter Electro Dragon
Arrows The Log
Hunter Electro Dragon Lumberjack
Arrows The Log Electro Dragon
Arrows Electro Giant
Electro Dragon
Electro Dragon Electro Giant The Log
Electro Dragon
Electro Dragon Electro Giant The Log
Electro Dragon

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