My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Goblin Cage Electro Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon
Giant Snowball
Guards Electro Dragon Inferno Dragon Lumberjack
Zap
Guards Inferno Dragon
Barbarian Barrel
Goblin Cage Guards Lumberjack
The Log
Suspicious Bush Goblin Cage Guards Lumberjack
Earthquake
Goblin Cage Guards
Arrows
Suspicious Bush Guards
Royal Delivery
Goblin Cage Guards Electro Dragon Inferno Dragon Lumberjack
Fireball
Suspicious Bush Goblin Cage Electro Dragon Inferno Dragon Lumberjack
Poison
Suspicious Bush Goblin Cage Guards Electro Dragon
Lightning
Goblin Cage Electro Dragon Inferno Dragon Lumberjack
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Guards Tornado Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush The Log Guards Tornado Goblin Cage Inferno Dragon Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush The Log Guards Tornado

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Suspicious Bush
Goblin Cage
The Log Lumberjack
Guards
The Log Lumberjack
Tornado
Electro Dragon The Log
Electro Dragon
Tornado Inferno Dragon
The Log
Goblin Cage Guards Tornado Lumberjack
Inferno Dragon
Electro Dragon
Lumberjack
Goblin Cage Guards The Log

Defense Synergies 0 17

Suspicious Bush
Goblin Cage
Guards Tornado Electro Dragon The Log Inferno Dragon Lumberjack
Guards
Goblin Cage Electro Dragon The Log Lumberjack
Tornado
Goblin Cage Electro Dragon The Log Inferno Dragon
Electro Dragon
Goblin Cage Guards Tornado The Log Inferno Dragon Lumberjack
The Log
Goblin Cage Guards Tornado Electro Dragon Inferno Dragon Lumberjack
Inferno Dragon
Goblin Cage Tornado Electro Dragon The Log
Lumberjack
Goblin Cage Guards Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Electro Dragon The Log
Inferno Dragon Lumberjack Goblin Cage Electro Dragon The Log
Goblin Cage Tornado Lumberjack Electro Dragon Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Guards Electro Dragon
Goblin Cage Tornado The Log Lumberjack
Tornado The Log Guards Electro Dragon Lumberjack
Tornado Inferno Dragon Goblin Cage Electro Dragon
Goblin Cage Electro Dragon The Log
Inferno Dragon Goblin Cage Tornado Lumberjack
Guards Tornado Lumberjack
Guards Tornado Electro Dragon The Log Lumberjack
Inferno Dragon Tornado Electro Dragon
Goblin Cage Lumberjack Guards Electro Dragon The Log
Goblin Cage Guards Tornado Electro Dragon The Log Lumberjack
Inferno Dragon Goblin Cage Lumberjack
Tornado Goblin Cage The Log Inferno Dragon Lumberjack
Goblin Cage Tornado Electro Dragon Lumberjack
Goblin Cage Guards Tornado Electro Dragon The Log Lumberjack
Goblin Cage Tornado The Log Guards Electro Dragon Inferno Dragon Lumberjack
Goblin Cage Tornado Inferno Dragon Lumberjack
Guards Electro Dragon The Log Lumberjack
Guards Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Goblin Cage
Electro Dragon The Log Inferno Dragon Lumberjack
Guards Lumberjack Goblin Cage Electro Dragon The Log
Guards Lumberjack Goblin Cage Tornado The Log
Goblin Cage Guards Inferno Dragon Lumberjack
Tornado Electro Dragon
Guards Goblin Cage Lumberjack
Goblin Cage Inferno Dragon Lumberjack
Goblin Cage Electro Dragon Tornado The Log Inferno Dragon
Goblin Cage Guards Inferno Dragon
Inferno Dragon Goblin Cage Guards Electro Dragon Lumberjack
Goblin Cage Guards Tornado The Log
Goblin Cage Guards Lumberjack
Goblin Cage Electro Dragon
Guards Electro Dragon Goblin Cage Tornado The Log Inferno Dragon Lumberjack
Goblin Cage Electro Dragon The Log Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Tornado Electro Dragon The Log
Electro Dragon The Log
Guards The Log
The Log
Tornado Electro Dragon
Tornado The Log
The Log Tornado Electro Dragon
The Log Tornado Electro Dragon
Guards Tornado Electro Dragon Lumberjack
Tornado Electro Dragon The Log
Tornado Electro Dragon
The Log
Electro Dragon
The Log
Electro Dragon The Log
Electro Dragon The Log
Tornado
Electro Dragon The Log
Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Tornado The Log Electro Dragon
Inferno Dragon
The Log Tornado Electro Dragon
Tornado Electro Dragon The Log
Tornado The Log
Tornado Electro Dragon
Electro Dragon Guards
Electro Dragon The Log
Electro Dragon
The Log
Guards Electro Dragon
Tornado Electro Dragon
The Log
Electro Dragon Lumberjack
The Log Electro Dragon
Tornado
Electro Dragon
Electro Dragon Guards Tornado The Log
Tornado Electro Dragon
Electro Dragon Tornado The Log
Inferno Dragon
Electro Dragon

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