My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army Dark Prince
Barbarian Barrel
Bomb Tower Wizard Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Hog Rider Skeleton Army Dark Prince
Earthquake
Bomb Tower Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Dark Prince
Fireball
Bomb Tower Hog Rider Wizard Skeleton Army
Poison
Bomb Tower Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Wizard Dark Prince
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Bomb Tower Hog Rider Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mini P.E.K.K.A Bomb Tower

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard Dark Prince The Log Mega Knight
Bomb Tower
Hog Rider
The Log Mini P.E.K.K.A Wizard Dark Prince Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince Mega Knight
Skeleton Army
Dark Prince
Mini P.E.K.K.A Hog Rider Wizard
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 2 11

Mini P.E.K.K.A
The Log Bomb Tower Wizard Skeleton Army
Bomb Tower
The Log Mini P.E.K.K.A Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army
Mini P.E.K.K.A Bomb Tower Wizard The Log
Dark Prince
Wizard The Log
The Log
Mini P.E.K.K.A Bomb Tower Wizard Skeleton Army Dark Prince Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Bomb Tower Skeleton Army Dark Prince The Log Mega Knight
Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight Dark Prince
Mini P.E.K.K.A Bomb Tower Skeleton Army Dark Prince Mega Knight
Mini P.E.K.K.A Bomb Tower Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Bomb Tower Dark Prince Mega Knight
Bomb Tower Wizard
Bomb Tower The Log Mega Knight
Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince Mega Knight
Skeleton Army Bomb Tower Wizard Dark Prince The Log Mega Knight
Wizard
Mini P.E.K.K.A Bomb Tower Skeleton Army Mega Knight Wizard Dark Prince The Log
Bomb Tower Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Bomb Tower Wizard Mega Knight Mini P.E.K.K.A Skeleton Army Dark Prince
Bomb Tower Mega Knight Wizard Skeleton Army Dark Prince The Log
Bomb Tower Wizard The Log Dark Prince Mega Knight
Mini P.E.K.K.A Bomb Tower
Wizard Skeleton Army Dark Prince Mega Knight Mini P.E.K.K.A Bomb Tower The Log
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Dark Prince
Mini P.E.K.K.A Bomb Tower Wizard The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Bomb Tower Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight
Wizard Bomb Tower
Mini P.E.K.K.A Skeleton Army Dark Prince Bomb Tower
Mini P.E.K.K.A Mega Knight Bomb Tower Skeleton Army Dark Prince
Mega Knight Mini P.E.K.K.A Bomb Tower Skeleton Army Dark Prince The Log
Skeleton Army
Mega Knight Mini P.E.K.K.A Bomb Tower Dark Prince
Skeleton Army Mega Knight Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Mega Knight Bomb Tower Wizard
Wizard Bomb Tower Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Bomb Tower Dark Prince The Log
Mega Knight Mini P.E.K.K.A Bomb Tower Wizard Dark Prince The Log
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Dark Prince The Log
Wizard Dark Prince The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Wizard Dark Prince The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Dark Prince The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Dark Prince Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Army Dark Prince
Wizard
The Log
Mini P.E.K.K.A Wizard Dark Prince Mega Knight
The Log Wizard
Dark Prince Mega Knight
The Log
Dark Prince The Log Mega Knight
Wizard Mega Knight

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