My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Giant Electro Dragon Bowler Giant Skeleton Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Giant Skeleton Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Giant Giant Skeleton
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Giant Skeleton
The Log
Firecracker Mini P.E.K.K.A Goblin Demolisher Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Goblin Demolisher Electro Dragon Bowler Giant Skeleton
Fireball
Firecracker Electro Dragon Bowler
Poison
Firecracker Electro Dragon
Lightning
Mini P.E.K.K.A Electro Dragon Bowler Archer Queen
Rocket
Electro Dragon Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Demolisher Bowler Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Mini P.E.K.K.A Goblin Demolisher Giant Electro Dragon Bowler Archer Queen Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Mini P.E.K.K.A Goblin Demolisher Giant

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Giant Bowler Giant Skeleton
Mini P.E.K.K.A
Giant Firecracker Goblin Demolisher Bowler Giant Skeleton
Goblin Demolisher
Giant Mini P.E.K.K.A Giant Skeleton
Giant
Mini P.E.K.K.A Goblin Demolisher Electro Dragon Firecracker Bowler
Electro Dragon
Giant Bowler Giant Skeleton
Bowler
Firecracker Mini P.E.K.K.A Giant Electro Dragon
Giant Skeleton
Firecracker Mini P.E.K.K.A Goblin Demolisher Electro Dragon Archer Queen
Archer Queen
Giant Skeleton

Defense Synergies 0 9

Firecracker
Mini P.E.K.K.A Electro Dragon Giant Skeleton
Mini P.E.K.K.A
Firecracker Goblin Demolisher Electro Dragon Bowler
Goblin Demolisher
Mini P.E.K.K.A Bowler
Giant
Electro Dragon
Firecracker Mini P.E.K.K.A Bowler Giant Skeleton
Bowler
Mini P.E.K.K.A Goblin Demolisher Electro Dragon
Giant Skeleton
Firecracker Electro Dragon
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Demolisher Electro Dragon
Mini P.E.K.K.A Firecracker Electro Dragon
Mini P.E.K.K.A Bowler Electro Dragon Giant Skeleton
Mini P.E.K.K.A Firecracker Electro Dragon Bowler
Firecracker Mini P.E.K.K.A Goblin Demolisher Bowler Giant Skeleton
Bowler Firecracker Goblin Demolisher Electro Dragon
Firecracker Electro Dragon
Bowler Electro Dragon Giant Skeleton
Mini P.E.K.K.A Archer Queen
Firecracker Mini P.E.K.K.A Bowler Giant Skeleton
Firecracker Goblin Demolisher Electro Dragon Bowler Giant Skeleton
Firecracker Electro Dragon
Mini P.E.K.K.A Bowler Electro Dragon Giant Skeleton
Bowler Firecracker Mini P.E.K.K.A Goblin Demolisher Electro Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Firecracker Mini P.E.K.K.A Electro Dragon Bowler
Firecracker Goblin Demolisher Electro Dragon Bowler
Firecracker Goblin Demolisher Electro Dragon Bowler Giant Skeleton
Mini P.E.K.K.A
Goblin Demolisher Bowler Firecracker Mini P.E.K.K.A Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler Giant Skeleton
Firecracker Mini P.E.K.K.A Electro Dragon Bowler
Giant Skeleton Mini P.E.K.K.A Electro Dragon Bowler
Mini P.E.K.K.A Bowler Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Bowler
Firecracker Goblin Demolisher Electro Dragon
Mini P.E.K.K.A Bowler Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Electro Dragon Giant Skeleton Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Electro Dragon Bowler Giant Skeleton
Bowler Giant Skeleton Archer Queen
Mini P.E.K.K.A Bowler Giant Skeleton
Firecracker Goblin Demolisher Electro Dragon Bowler
Electro Dragon Firecracker Mini P.E.K.K.A Bowler Giant Skeleton Archer Queen
Bowler Firecracker Mini P.E.K.K.A Electro Dragon Giant Skeleton Archer Queen
Mini P.E.K.K.A
Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Giant Skeleton
Firecracker Electro Dragon Bowler
Electro Dragon Giant Skeleton
Firecracker Giant Skeleton
Firecracker Goblin Demolisher Bowler
Firecracker Electro Dragon
Firecracker Goblin Demolisher Bowler
Firecracker Goblin Demolisher Electro Dragon Bowler
Firecracker Electro Dragon
Mini P.E.K.K.A Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Archer Queen
Firecracker Bowler
Firecracker Electro Dragon
Firecracker
Firecracker Goblin Demolisher Electro Dragon Bowler
Firecracker Goblin Demolisher Electro Dragon Bowler
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Goblin Demolisher Electro Dragon Bowler
Firecracker Goblin Demolisher Electro Dragon Bowler
Bowler Giant Skeleton
Bowler
Electro Dragon
Firecracker Goblin Demolisher Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Electro Dragon Bowler
Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
Mini P.E.K.K.A Bowler
Electro Dragon
Firecracker Electro Dragon
Giant Skeleton
Firecracker Bowler
Electro Dragon
Firecracker Electro Dragon Archer Queen
Firecracker Mini P.E.K.K.A Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Giant Skeleton Archer Queen
Firecracker Electro Dragon Archer Queen
Electro Dragon Firecracker Bowler Giant Skeleton Archer Queen
Firecracker Electro Dragon Archer Queen
Electro Dragon Firecracker Bowler Giant Skeleton Archer Queen
Firecracker Electro Dragon Bowler

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