My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Dragons Royal Giant Golem Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Golem Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Phoenix
Giant Snowball
Skeleton Dragons
Zap
Royal Giant
Barbarian Barrel
Ice Spirit Royal Ghost
The Log
Ice Spirit Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Skeleton Dragons
Royal Delivery
Ice Spirit Skeleton Dragons Mini P.E.K.K.A Royal Ghost
Fireball
Skeleton Dragons
Poison
Skeleton Dragons Phoenix
Lightning
Skeleton Dragons Mini P.E.K.K.A Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rocket Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Royal Ghost Skeleton Dragons Mini P.E.K.K.A Phoenix Royal Giant Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Royal Ghost Skeleton Dragons Mini P.E.K.K.A

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Skeleton Dragons Royal Giant Mini P.E.K.K.A Golem Royal Ghost Phoenix
Skeleton Dragons
Golem Ice Spirit Royal Giant Mini P.E.K.K.A
Royal Giant
Ice Spirit Ice Spirit Skeleton Dragons Rocket Royal Ghost
Mini P.E.K.K.A
Ice Spirit Skeleton Dragons Golem
Rocket
Royal Giant Golem
Golem
Skeleton Dragons Ice Spirit Mini P.E.K.K.A Rocket
Royal Ghost
Ice Spirit Royal Giant
Phoenix
Ice Spirit

Defense Synergies 1 6

Ice Spirit
Mini P.E.K.K.A Skeleton Dragons Rocket Royal Ghost Phoenix
Skeleton Dragons
Ice Spirit Mini P.E.K.K.A
Royal Giant
Mini P.E.K.K.A
Ice Spirit Skeleton Dragons Royal Ghost
Rocket
Ice Spirit
Golem
Royal Ghost
Ice Spirit Mini P.E.K.K.A
Phoenix
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Dragons
Mini P.E.K.K.A Ice Spirit Skeleton Dragons Phoenix
Mini P.E.K.K.A Rocket Skeleton Dragons
Mini P.E.K.K.A Skeleton Dragons Phoenix
Mini P.E.K.K.A Rocket
Skeleton Dragons Royal Ghost
Skeleton Dragons Rocket Ice Spirit Phoenix
Rocket Skeleton Dragons Phoenix
Mini P.E.K.K.A Phoenix
Ice Spirit Mini P.E.K.K.A Royal Ghost Phoenix
Skeleton Dragons Royal Ghost
Skeleton Dragons Phoenix
Mini P.E.K.K.A Ice Spirit Skeleton Dragons Rocket
Rocket Ice Spirit Skeleton Dragons Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Phoenix
Rocket Ice Spirit Mini P.E.K.K.A
Skeleton Dragons Mini P.E.K.K.A
Ice Spirit Skeleton Dragons Royal Ghost
Ice Spirit Skeleton Dragons Royal Ghost
Mini P.E.K.K.A Phoenix
Skeleton Dragons Royal Ghost Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Royal Ghost
Skeleton Dragons Mini P.E.K.K.A Rocket Royal Ghost Phoenix
Ice Spirit Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Phoenix
Mini P.E.K.K.A Phoenix
Skeleton Dragons Rocket Ice Spirit
Mini P.E.K.K.A Rocket Phoenix
Mini P.E.K.K.A Phoenix
Rocket Ice Spirit Skeleton Dragons Mini P.E.K.K.A Phoenix
Skeleton Dragons Phoenix
Mini P.E.K.K.A Phoenix
Rocket Phoenix
Mini P.E.K.K.A Rocket
Skeleton Dragons
Phoenix Ice Spirit Skeleton Dragons Mini P.E.K.K.A Rocket
Skeleton Dragons Mini P.E.K.K.A Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Rocket Royal Ghost
Skeleton Dragons Royal Ghost
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Ice Spirit Rocket
Skeleton Dragons
Ice Spirit Skeleton Dragons
Skeleton Dragons
Rocket Mini P.E.K.K.A
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons Rocket
Rocket
Skeleton Dragons Mini P.E.K.K.A Rocket
Rocket Skeleton Dragons Mini P.E.K.K.A
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket Skeleton Dragons
Rocket
Rocket Skeleton Dragons
Ice Spirit Skeleton Dragons
Skeleton Dragons Royal Ghost
Skeleton Dragons
Rocket Skeleton Dragons
Skeleton Dragons
Rocket Ice Spirit Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Rocket
Rocket Ice Spirit Skeleton Dragons
Rocket
Ice Spirit Rocket
Rocket Skeleton Dragons
Skeleton Dragons Mini P.E.K.K.A Rocket
Skeleton Dragons
Rocket
Skeleton Dragons
Ice Spirit Skeleton Dragons Rocket
Skeleton Dragons Rocket
Rocket Royal Ghost

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