My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Mega Minion Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Mega Minion
Zap
Royal Giant
Barbarian Barrel
Ice Spirit Valkyrie Giant Skeleton
The Log
Ice Spirit Royal Giant Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Mini P.E.K.K.A Valkyrie Giant Skeleton
Fireball
Mega Minion
Poison
Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Mini P.E.K.K.A Valkyrie Rage Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Mega Minion Mini P.E.K.K.A Valkyrie Royal Giant Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Mega Minion Mini P.E.K.K.A

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Royal Giant Mega Minion Mini P.E.K.K.A Giant Skeleton
Royal Giant
Ice Spirit Lightning Ice Spirit Mega Minion Giant Skeleton
Mega Minion
Ice Spirit Royal Giant Valkyrie Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Valkyrie Rage Giant Skeleton Lightning
Valkyrie
Ice Spirit Mega Minion Mini P.E.K.K.A Giant Skeleton
Rage
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Ice Spirit Royal Giant Mega Minion Mini P.E.K.K.A Valkyrie Rage Lightning
Lightning
Royal Giant Mini P.E.K.K.A Giant Skeleton

Defense Synergies 1 6

Ice Spirit
Mini P.E.K.K.A Mega Minion Valkyrie Giant Skeleton
Royal Giant
Mega Minion
Ice Spirit Valkyrie Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Valkyrie
Valkyrie
Ice Spirit Mega Minion Mini P.E.K.K.A
Rage
Giant Skeleton
Ice Spirit Mega Minion
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mega Minion Valkyrie
Mini P.E.K.K.A Ice Spirit Mega Minion Valkyrie
Mini P.E.K.K.A Mega Minion Valkyrie Giant Skeleton Lightning
Mini P.E.K.K.A Mega Minion Valkyrie
Lightning Mini P.E.K.K.A Valkyrie Giant Skeleton
Mega Minion Valkyrie
Mega Minion Lightning Ice Spirit
Lightning Valkyrie Giant Skeleton
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Valkyrie Giant Skeleton
Valkyrie Mega Minion Giant Skeleton
Mega Minion
Mini P.E.K.K.A Ice Spirit Valkyrie Giant Skeleton Lightning
Valkyrie Ice Spirit Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Valkyrie
Ice Spirit Valkyrie Mega Minion
Valkyrie Ice Spirit Mega Minion Giant Skeleton
Mini P.E.K.K.A
Valkyrie Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Giant Skeleton
Mega Minion Mini P.E.K.K.A Valkyrie Lightning
Giant Skeleton Ice Spirit Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie Giant Skeleton Lightning
Giant Skeleton Mini P.E.K.K.A Valkyrie
Ice Spirit
Mini P.E.K.K.A Mega Minion Valkyrie Giant Skeleton Lightning
Mini P.E.K.K.A Giant Skeleton Valkyrie
Giant Skeleton Lightning Ice Spirit Mega Minion Mini P.E.K.K.A Valkyrie
Mega Minion
Mega Minion Mini P.E.K.K.A Valkyrie Giant Skeleton
Lightning Valkyrie Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Lightning Valkyrie
Valkyrie
Ice Spirit Mega Minion Mini P.E.K.K.A Valkyrie Giant Skeleton Lightning
Valkyrie Mega Minion Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Giant Skeleton
Lightning Giant Skeleton
Lightning Valkyrie Giant Skeleton
Valkyrie
Ice Spirit Mega Minion
Ice Spirit Lightning
Lightning
Lightning Mini P.E.K.K.A
Lightning Valkyrie
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Mini P.E.K.K.A Lightning
Lightning Mega Minion Mini P.E.K.K.A
Lightning Valkyrie
Lightning Giant Skeleton
Lightning
Lightning
Lightning
Ice Spirit Valkyrie
Mega Minion
Lightning
Lightning
Lightning
Lightning
Lightning Ice Spirit Mega Minion
Lightning Mega Minion Mini P.E.K.K.A
Lightning
Lightning Ice Spirit
Giant Skeleton
Lightning
Lightning Ice Spirit
Lightning Mega Minion
Lightning Mega Minion Mini P.E.K.K.A Valkyrie
Lightning
Lightning Giant Skeleton
Mega Minion
Ice Spirit Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton
Lightning

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