My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Miner
Giant Snowball
Guards Balloon Miner
Zap
Guards Balloon
Barbarian Barrel
Guards Royal Ghost Magic Archer
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Guards Balloon Miner Royal Ghost Magic Archer
Fireball
Balloon Magic Archer
Poison
Guards Balloon Magic Archer
Lightning
Mini P.E.K.K.A Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Guards Miner Royal Ghost Mini P.E.K.K.A Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Earthquake Guards Miner

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Balloon Miner Royal Ghost Magic Archer
Earthquake
Giant Snowball Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Earthquake Magic Archer
Guards
Miner
Balloon
Giant Snowball Miner Earthquake Royal Ghost Magic Archer
Miner
Guards Balloon Giant Snowball Royal Ghost Magic Archer
Royal Ghost
Giant Snowball Balloon Miner Magic Archer
Magic Archer
Giant Snowball Mini P.E.K.K.A Balloon Miner Royal Ghost

Defense Synergies 0 11

Giant Snowball
Earthquake Mini P.E.K.K.A Guards Miner Royal Ghost Magic Archer
Earthquake
Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Snowball Earthquake Guards Royal Ghost Magic Archer
Guards
Giant Snowball Mini P.E.K.K.A Magic Archer
Balloon
Miner
Giant Snowball
Royal Ghost
Giant Snowball Mini P.E.K.K.A
Magic Archer
Giant Snowball Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Snowball
Mini P.E.K.K.A Guards
Earthquake Mini P.E.K.K.A
Giant Snowball Earthquake Guards Royal Ghost Magic Archer
Giant Snowball Magic Archer
Earthquake Magic Archer
Mini P.E.K.K.A
Guards Giant Snowball Mini P.E.K.K.A Miner Royal Ghost
Guards Giant Snowball Earthquake Royal Ghost Magic Archer
Giant Snowball Magic Archer
Mini P.E.K.K.A Giant Snowball Earthquake Guards
Giant Snowball Earthquake Mini P.E.K.K.A Guards Royal Ghost Magic Archer
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Snowball Guards Royal Ghost Magic Archer
Giant Snowball Earthquake Guards Royal Ghost Magic Archer
Mini P.E.K.K.A
Royal Ghost Giant Snowball Earthquake Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Giant Snowball Royal Ghost
Giant Snowball Mini P.E.K.K.A Miner Royal Ghost Magic Archer
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards
Mini P.E.K.K.A Guards
Giant Snowball Magic Archer
Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Magic Archer
Guards
Mini P.E.K.K.A Guards
Giant Snowball Guards
Mini P.E.K.K.A Guards
Magic Archer
Guards Mini P.E.K.K.A Magic Archer
Giant Snowball Earthquake Mini P.E.K.K.A Royal Ghost Magic Archer
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Guards Royal Ghost
Giant Snowball Miner Royal Ghost Magic Archer
Earthquake Miner Magic Archer
Earthquake Guards
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Miner Giant Snowball
Giant Snowball Mini P.E.K.K.A Guards
Miner Earthquake Magic Archer
Giant Snowball Magic Archer
Earthquake Giant Snowball Miner Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Magic Archer
Giant Snowball Earthquake
Mini P.E.K.K.A
Giant Snowball Earthquake Mini P.E.K.K.A Magic Archer
Giant Snowball Earthquake Miner Magic Archer
Earthquake Magic Archer
Giant Snowball
Earthquake Giant Snowball
Giant Snowball Earthquake Magic Archer
Miner Giant Snowball Earthquake Royal Ghost Magic Archer
Giant Snowball Miner Magic Archer
Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball Guards
Giant Snowball Mini P.E.K.K.A
Giant Snowball Earthquake Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Guards Magic Archer
Giant Snowball Magic Archer
Miner Mini P.E.K.K.A Magic Archer
Giant Snowball Earthquake Magic Archer
Giant Snowball
Giant Snowball Guards Magic Archer
Giant Snowball Magic Archer
Giant Snowball Miner Royal Ghost Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: