My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Wizard Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Musketeer Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army Dark Prince
Barbarian Barrel
Musketeer Furnace Wizard Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Musketeer Hog Rider Furnace Skeleton Army Dark Prince
Earthquake
Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Wizard Skeleton Army Dark Prince
Fireball
Musketeer Hog Rider Furnace Wizard Skeleton Army
Poison
Musketeer Furnace Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Furnace Wizard Dark Prince
Rocket
Musketeer Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Mini P.E.K.K.A Musketeer Hog Rider Furnace Dark Prince Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Dark Prince
Mini P.E.K.K.A
Musketeer Hog Rider Furnace Wizard Dark Prince
Musketeer
Hog Rider Mini P.E.K.K.A Dark Prince
Hog Rider
Fireball Musketeer Mini P.E.K.K.A Furnace Wizard Dark Prince
Furnace
Mini P.E.K.K.A Hog Rider Dark Prince
Wizard
Mini P.E.K.K.A Hog Rider Dark Prince
Skeleton Army
Dark Prince
Fireball Mini P.E.K.K.A Musketeer Hog Rider Furnace Wizard

Defense Synergies 0 14

Fireball
Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A
Fireball Musketeer Furnace Wizard Skeleton Army
Musketeer
Fireball Mini P.E.K.K.A Furnace Skeleton Army Dark Prince
Hog Rider
Furnace
Mini P.E.K.K.A Musketeer Skeleton Army Dark Prince
Wizard
Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army
Mini P.E.K.K.A Musketeer Furnace Wizard
Dark Prince
Fireball Musketeer Furnace Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Furnace Dark Prince
Mini P.E.K.K.A Furnace Skeleton Army Musketeer Dark Prince
Mini P.E.K.K.A Skeleton Army Musketeer Furnace Dark Prince
Fireball Mini P.E.K.K.A Skeleton Army Dark Prince
Fireball Skeleton Army Musketeer Furnace Dark Prince
Musketeer Furnace Fireball Wizard
Fireball Musketeer
Mini P.E.K.K.A Musketeer Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Dark Prince
Skeleton Army Fireball Musketeer Furnace Wizard Dark Prince
Musketeer Fireball Furnace Wizard
Mini P.E.K.K.A Furnace Skeleton Army Fireball Musketeer Wizard Dark Prince
Fireball Wizard Skeleton Army Mini P.E.K.K.A Furnace Dark Prince
Mini P.E.K.K.A Skeleton Army Furnace
Skeleton Army Fireball Mini P.E.K.K.A Furnace
Wizard Fireball Mini P.E.K.K.A Musketeer Furnace Skeleton Army Dark Prince
Fireball Musketeer Furnace Wizard Skeleton Army Dark Prince
Furnace Wizard Fireball Musketeer Dark Prince
Mini P.E.K.K.A Musketeer
Wizard Skeleton Army Dark Prince Fireball Mini P.E.K.K.A Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Furnace Dark Prince
Fireball Mini P.E.K.K.A Musketeer Wizard
Skeleton Army Mini P.E.K.K.A Musketeer Furnace Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Fireball Musketeer
Mini P.E.K.K.A Musketeer Skeleton Army Dark Prince
Fireball Furnace Wizard Musketeer
Mini P.E.K.K.A Skeleton Army Dark Prince Fireball Musketeer Furnace
Mini P.E.K.K.A Skeleton Army Dark Prince
Fireball Mini P.E.K.K.A Skeleton Army Dark Prince
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Dark Prince
Skeleton Army Fireball Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Fireball Wizard
Wizard Fireball Musketeer Furnace Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A Musketeer Furnace Dark Prince
Fireball Mini P.E.K.K.A Musketeer Wizard Dark Prince
Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Dark Prince
Fireball Wizard Furnace Dark Prince
Fireball Wizard Musketeer Furnace
Musketeer Furnace Wizard
Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Wizard Dark Prince
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Furnace
Fireball Musketeer Furnace Wizard
Fireball Musketeer Furnace Wizard
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer Wizard Dark Prince
Fireball Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Fireball Musketeer
Fireball Furnace Wizard Dark Prince
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer Furnace Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Fireball Musketeer Skeleton Army Dark Prince
Fireball Musketeer Wizard
Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard Dark Prince
Fireball Musketeer Wizard
Fireball
Musketeer Dark Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Dark Prince
Fireball Wizard

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