My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Baby Dragon Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Executioner Electro Giant Magic Archer Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Goblin Hut Baby Dragon
Zap
Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Goblin Hut Executioner Magic Archer
The Log
Goblin Gang Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Goblin Gang Goblin Hut Baby Dragon Executioner Magic Archer
Fireball
Goblin Gang Goblin Hut Baby Dragon Executioner Magic Archer
Poison
Goblin Gang Goblin Hut Executioner Magic Archer
Lightning
Goblin Hut Baby Dragon Executioner Magic Archer Goblinstein
Rocket
Goblin Hut Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Executioner Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Void Baby Dragon Magic Archer Goblin Hut Executioner Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Void Baby Dragon Magic Archer

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Baby Dragon Magic Archer
Void
Electro Giant
Baby Dragon
Goblin Gang Goblin Hut Electro Giant
Executioner
Electro Giant
Void Baby Dragon
Magic Archer
Goblin Hut
Goblinstein

Defense Synergies 0 3

Goblin Gang
Goblin Hut Magic Archer
Goblin Hut
Goblin Gang Baby Dragon
Void
Baby Dragon
Goblin Hut
Executioner
Electro Giant
Magic Archer
Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Void Baby Dragon Executioner Magic Archer
Goblin Gang Goblin Hut Executioner
Goblin Gang Goblin Hut Void Executioner
Goblin Hut Goblin Gang
Goblin Gang Baby Dragon Executioner Magic Archer
Goblin Gang Goblin Hut Void Baby Dragon Executioner Magic Archer
Void Baby Dragon Electro Giant Magic Archer
Goblin Gang Goblin Hut
Goblin Gang
Goblin Gang Executioner Goblin Hut Baby Dragon Electro Giant Magic Archer
Executioner Goblin Gang Goblin Hut Baby Dragon Magic Archer
Goblin Hut Goblin Gang
Executioner Goblin Gang Goblin Hut Baby Dragon Magic Archer
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Electro Giant
Goblin Gang Goblin Hut Executioner
Goblin Gang Goblin Hut Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Goblin Hut Magic Archer
Goblin Hut
Goblin Gang Baby Dragon Executioner Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Void Electro Giant
Void Goblin Gang Baby Dragon Executioner Magic Archer
Goblin Gang Goblin Hut
Goblin Gang
Goblin Gang Goblin Hut Executioner
Executioner Electro Giant Goblin Gang Goblin Hut Baby Dragon Magic Archer
Goblin Gang Goblin Hut Void
Void Goblin Hut Baby Dragon Magic Archer
Goblin Gang Goblin Hut
Goblin Hut
Void Electro Giant
Goblin Gang Executioner
Baby Dragon Executioner Electro Giant Magic Archer
Goblin Gang Goblin Hut Electro Giant Baby Dragon Executioner Magic Archer
Executioner Goblin Hut Baby Dragon Electro Giant Magic Archer
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Baby Dragon
Void Baby Dragon Executioner Magic Archer
Goblin Hut Void Baby Dragon Magic Archer
Void
Executioner Baby Dragon Magic Archer
Executioner Electro Giant Baby Dragon Magic Archer
Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Void
Goblin Gang Void
Void Magic Archer
Void Baby Dragon Executioner Magic Archer
Goblin Hut Void Baby Dragon Executioner Magic Archer
Void Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Goblin Hut Baby Dragon Executioner Magic Archer
Magic Archer Goblin Hut Baby Dragon Executioner
Void Baby Dragon Executioner Magic Archer
Void Baby Dragon Electro Giant Magic Archer
Void Baby Dragon Magic Archer
Void
Void
Void Baby Dragon
Electro Giant Baby Dragon Executioner Magic Archer
Void Baby Dragon Executioner Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon Magic Archer
Void Baby Dragon Executioner Electro Giant Magic Archer
Goblin Hut Void Electro Giant
Void
Void Magic Archer
Void Magic Archer
Magic Archer
Goblin Gang Goblin Hut Void Magic Archer
Baby Dragon Executioner Magic Archer
Void Goblin Gang Baby Dragon Executioner Magic Archer
Baby Dragon Executioner Magic Archer
Void Electro Giant
Executioner
Electro Giant Goblin Gang Baby Dragon Magic Archer
Void Executioner Magic Archer
Void Baby Dragon Executioner Electro Giant Magic Archer
Void
Void

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