My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Dark Prince Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Royal Hogs Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Dark Prince
Giant Snowball
Goblin Gang Flying Machine Royal Hogs
Zap
Goblin Gang Flying Machine Royal Hogs Dark Prince
Barbarian Barrel
Goblin Gang Royal Hogs Dark Prince Magic Archer
The Log
Goblin Gang Royal Hogs Dark Prince
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Flying Machine Royal Hogs
Royal Delivery
Goblin Gang Flying Machine Royal Hogs Dark Prince Bowler Magic Archer
Fireball
Goblin Gang Flying Machine Royal Hogs Bowler Magic Archer
Poison
Goblin Gang Flying Machine Royal Hogs Magic Archer
Lightning
Dark Prince Bowler Magic Archer
Rocket
Royal Hogs Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Freeze Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Flying Machine Dark Prince Freeze Magic Archer Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Flying Machine Dark Prince

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Flying Machine Royal Hogs Dark Prince Freeze Bowler Magic Archer
Goblin Gang
Royal Hogs Dark Prince Bowler
Flying Machine
Zap Royal Hogs Dark Prince Bowler
Royal Hogs
Zap Goblin Gang Flying Machine Dark Prince Bowler Magic Archer
Dark Prince
Zap Goblin Gang Flying Machine Royal Hogs Magic Archer
Freeze
Zap
Bowler
Zap Goblin Gang Flying Machine Royal Hogs Magic Archer
Magic Archer
Zap Royal Hogs Dark Prince Bowler

Defense Synergies 0 12

Zap
Goblin Gang Flying Machine Dark Prince Bowler Magic Archer
Goblin Gang
Zap Flying Machine Dark Prince Magic Archer
Flying Machine
Zap Goblin Gang Dark Prince Bowler
Royal Hogs
Dark Prince
Zap Goblin Gang Flying Machine Bowler Magic Archer
Freeze
Bowler
Zap Flying Machine Dark Prince
Magic Archer
Zap Goblin Gang Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Flying Machine Magic Archer
Zap Goblin Gang Flying Machine Dark Prince
Goblin Gang Bowler Dark Prince Freeze
Goblin Gang Dark Prince Bowler
Dark Prince Bowler
Goblin Gang Freeze Bowler Zap Flying Machine Dark Prince Magic Archer
Zap Goblin Gang Flying Machine Freeze Magic Archer
Bowler Zap Flying Machine Magic Archer
Goblin Gang
Goblin Gang Dark Prince Bowler
Goblin Gang Zap Flying Machine Dark Prince Freeze Bowler Magic Archer
Zap Goblin Gang Flying Machine Magic Archer
Bowler Zap Goblin Gang Flying Machine Dark Prince Freeze
Bowler Zap Goblin Gang Dark Prince Freeze Magic Archer
Goblin Gang
Zap Goblin Gang Freeze Bowler
Goblin Gang Dark Prince Bowler
Zap Goblin Gang Flying Machine Dark Prince Bowler Magic Archer
Zap Freeze Flying Machine Dark Prince Bowler Magic Archer
Goblin Gang Dark Prince Bowler Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Bowler
Zap Goblin Gang Flying Machine Bowler Magic Archer
Goblin Gang Zap Dark Prince Bowler
Goblin Gang Dark Prince Bowler Zap
Goblin Gang Dark Prince Bowler
Zap Goblin Gang Flying Machine Freeze Magic Archer
Goblin Gang Dark Prince Flying Machine Bowler
Dark Prince
Zap Freeze Flying Machine Dark Prince Magic Archer
Goblin Gang
Flying Machine Dark Prince Bowler
Zap Dark Prince Bowler
Dark Prince Bowler Goblin Gang
Flying Machine Bowler Magic Archer
Goblin Gang Zap Flying Machine Dark Prince Freeze Bowler Magic Archer
Bowler Zap Flying Machine Dark Prince Freeze Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine Freeze
Zap Flying Machine Bowler Magic Archer
Flying Machine Magic Archer
Flying Machine Dark Prince Freeze
Zap Dark Prince Bowler Magic Archer
Zap Flying Machine Freeze Magic Archer
Flying Machine Bowler Magic Archer
Zap Flying Machine Freeze Bowler Magic Archer
Zap Flying Machine
Goblin Gang Bowler
Zap Flying Machine Dark Prince Bowler Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Bowler Magic Archer
Flying Machine Freeze Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Bowler Magic Archer
Magic Archer Flying Machine Bowler
Freeze
Zap Flying Machine Dark Prince Bowler Magic Archer
Zap Flying Machine Bowler Magic Archer
Bowler Magic Archer
Bowler
Zap Flying Machine
Zap Freeze Dark Prince Bowler Magic Archer
Zap Flying Machine Bowler Magic Archer
Zap Flying Machine Bowler Magic Archer
Zap Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Freeze
Bowler
Zap Magic Archer
Zap Freeze Magic Archer
Bowler Magic Archer
Zap Goblin Gang Flying Machine Dark Prince Freeze Magic Archer
Zap Flying Machine Magic Archer
Freeze
Goblin Gang Flying Machine Dark Prince Bowler Magic Archer
Zap Flying Machine Bowler Magic Archer
Zap
Flying Machine Dark Prince
Zap Goblin Gang Flying Machine Freeze Bowler Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine Dark Prince Freeze Bowler Magic Archer
Bowler

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