My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Executioner Giant Skeleton Bandit Fisherman Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Bandit Fisherman
Giant Snowball
Goblin Hut Fisherman
Zap
Goblin Hut Bandit Fisherman
Barbarian Barrel
Goblin Hut Executioner Giant Skeleton Bandit Magic Archer
The Log
Goblin Hut Giant Skeleton Bandit Fisherman
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Executioner Giant Skeleton Bandit Fisherman Magic Archer
Fireball
Goblin Hut Executioner Bandit Fisherman Magic Archer
Poison
Goblin Hut Executioner Fisherman Magic Archer
Lightning
Goblin Hut Executioner Bandit Fisherman Magic Archer
Rocket
Goblin Hut Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Executioner Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Fisherman Freeze Magic Archer Goblin Hut Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bandit Fisherman Freeze Magic Archer

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Giant Skeleton Bandit Fisherman Magic Archer Mega Knight
Freeze
Executioner
Bandit Mega Knight
Giant Skeleton
Goblin Hut Bandit Fisherman Magic Archer
Bandit
Goblin Hut Executioner Giant Skeleton Magic Archer Mega Knight
Fisherman
Goblin Hut Giant Skeleton Mega Knight
Magic Archer
Goblin Hut Giant Skeleton Bandit Mega Knight
Mega Knight
Goblin Hut Executioner Bandit Fisherman Magic Archer

Defense Synergies 0 13

Goblin Hut
Giant Skeleton Bandit
Freeze
Mega Knight
Executioner
Giant Skeleton Bandit Mega Knight
Giant Skeleton
Goblin Hut Executioner Magic Archer
Bandit
Goblin Hut Executioner Fisherman Magic Archer Mega Knight
Fisherman
Bandit Magic Archer Mega Knight
Magic Archer
Giant Skeleton Bandit Fisherman Mega Knight
Mega Knight
Freeze Executioner Bandit Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Executioner Magic Archer
Goblin Hut Executioner Bandit Fisherman Mega Knight
Goblin Hut Fisherman Mega Knight Freeze Executioner Giant Skeleton Bandit
Goblin Hut Bandit Fisherman Mega Knight
Giant Skeleton Mega Knight
Freeze Executioner Bandit Magic Archer Mega Knight
Goblin Hut Freeze Executioner Magic Archer
Giant Skeleton Bandit Magic Archer Mega Knight
Goblin Hut Fisherman
Giant Skeleton Bandit Fisherman Mega Knight
Executioner Goblin Hut Freeze Giant Skeleton Bandit Fisherman Magic Archer Mega Knight
Executioner Goblin Hut Magic Archer
Goblin Hut Mega Knight Freeze Giant Skeleton Bandit
Executioner Mega Knight Goblin Hut Freeze Magic Archer
Goblin Hut Bandit Mega Knight
Goblin Hut Freeze Bandit Fisherman Mega Knight
Mega Knight Goblin Hut Executioner Fisherman
Mega Knight Goblin Hut Executioner Bandit Fisherman Magic Archer
Freeze Executioner Goblin Hut Giant Skeleton Bandit Fisherman Magic Archer Mega Knight
Goblin Hut Fisherman
Mega Knight Executioner Giant Skeleton Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Giant Skeleton Bandit Fisherman
Bandit Executioner Fisherman Magic Archer Mega Knight
Giant Skeleton Bandit Mega Knight Goblin Hut Fisherman
Giant Skeleton Mega Knight Bandit Fisherman
Giant Skeleton Goblin Hut Executioner Bandit Fisherman Mega Knight
Executioner Goblin Hut Freeze Magic Archer
Goblin Hut Giant Skeleton Bandit
Giant Skeleton Mega Knight Fisherman
Freeze Giant Skeleton Mega Knight Goblin Hut Bandit Magic Archer
Goblin Hut
Mega Knight Goblin Hut Giant Skeleton
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Executioner Bandit
Executioner Magic Archer Mega Knight
Goblin Hut Freeze Executioner Giant Skeleton Fisherman Magic Archer
Executioner Mega Knight Goblin Hut Freeze Giant Skeleton Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze Giant Skeleton Bandit
Executioner Bandit Fisherman Magic Archer
Goblin Hut Giant Skeleton Bandit Magic Archer
Freeze Giant Skeleton
Executioner Magic Archer Mega Knight
Executioner Freeze Magic Archer
Executioner Magic Archer
Freeze Executioner Magic Archer
Bandit Fisherman
Fisherman
Bandit Fisherman Magic Archer
Executioner Magic Archer
Goblin Hut Executioner Bandit Fisherman Magic Archer
Freeze Bandit Fisherman Magic Archer
Goblin Hut Fisherman Magic Archer
Goblin Hut Executioner Bandit Magic Archer
Magic Archer Goblin Hut Executioner Bandit Mega Knight
Freeze
Fisherman
Executioner Bandit Fisherman Magic Archer Mega Knight
Magic Archer Mega Knight
Giant Skeleton Magic Archer Mega Knight
Fisherman
Freeze Executioner Magic Archer Mega Knight
Fisherman
Executioner Bandit Fisherman Magic Archer
Bandit Fisherman Magic Archer Mega Knight
Bandit Fisherman Magic Archer
Executioner Magic Archer
Goblin Hut Freeze
Bandit Magic Archer Mega Knight
Freeze Magic Archer
Giant Skeleton Mega Knight
Magic Archer
Goblin Hut Freeze Bandit Magic Archer
Executioner Magic Archer
Freeze
Executioner Magic Archer Mega Knight
Executioner Magic Archer
Giant Skeleton
Executioner Mega Knight
Freeze Giant Skeleton Magic Archer
Executioner Magic Archer
Freeze Executioner Giant Skeleton Bandit Magic Archer Mega Knight
Mega Knight

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