My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tombstone Ice Wizard Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Skeleton Barrel Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Lava Hound
Giant Snowball
Goblins Skeleton Barrel Tombstone Lava Hound
Zap
Goblins Skeleton Barrel Tombstone Lava Hound
Barbarian Barrel
Goblins Skeleton Barrel Tombstone Ice Wizard Magic Archer
The Log
Goblins Skeleton Barrel Tombstone
Earthquake
Tombstone
Arrows
Goblins Skeleton Barrel Tombstone Lava Hound
Royal Delivery
Goblins Skeleton Barrel Ice Wizard Magic Archer Lava Hound
Fireball
Skeleton Barrel Tombstone Ice Wizard Magic Archer Lava Hound
Poison
Skeleton Barrel Tombstone Ice Wizard Magic Archer Lava Hound
Lightning
Tombstone Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Rage Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage Skeleton Barrel Tombstone Ice Wizard Poison Magic Archer Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Rage Skeleton Barrel Tombstone

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Skeleton Barrel
Poison Magic Archer Lava Hound
Tombstone
Rage
Poison
Lava Hound Skeleton Barrel
Ice Wizard
Magic Archer
Skeleton Barrel Lava Hound
Lava Hound
Poison Skeleton Barrel Magic Archer

Defense Synergies 0 8

Goblins
Tombstone Poison Ice Wizard Magic Archer
Skeleton Barrel
Tombstone
Goblins Poison Ice Wizard Magic Archer
Rage
Poison
Goblins Tombstone Ice Wizard
Ice Wizard
Goblins Tombstone Poison
Magic Archer
Goblins Tombstone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tombstone Magic Archer
Goblins Tombstone Ice Wizard
Goblins Tombstone Ice Wizard
Goblins Tombstone Ice Wizard
Tombstone Poison
Goblins Ice Wizard Magic Archer
Tombstone Poison Ice Wizard Magic Archer
Skeleton Barrel Poison Magic Archer
Goblins Tombstone Ice Wizard
Goblins Ice Wizard
Goblins Poison Ice Wizard Tombstone Magic Archer
Poison Ice Wizard Magic Archer
Tombstone Ice Wizard
Goblins Tombstone Poison Magic Archer
Tombstone
Goblins Tombstone Poison
Tombstone Goblins Ice Wizard Magic Archer
Poison Tombstone Ice Wizard Magic Archer
Goblins Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Tombstone
Poison Skeleton Barrel Magic Archer
Tombstone Goblins
Tombstone
Poison Skeleton Barrel Ice Wizard Magic Archer
Goblins Tombstone Ice Wizard
Goblins Tombstone Poison Magic Archer
Tombstone
Tombstone
Poison
Tombstone
Magic Archer
Tombstone Goblins Poison Magic Archer
Poison Ice Wizard Magic Archer
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Magic Archer
Poison Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Poison Magic Archer
Skeleton Barrel Poison
Poison Magic Archer
Poison Skeleton Barrel Ice Wizard Magic Archer
Poison Magic Archer
Poison Skeleton Barrel Ice Wizard Magic Archer
Poison Skeleton Barrel
Goblins Poison
Poison Skeleton Barrel Magic Archer
Poison Magic Archer
Poison Skeleton Barrel Magic Archer
Skeleton Barrel Poison Magic Archer
Skeleton Barrel Poison Magic Archer
Skeleton Barrel Poison Magic Archer
Magic Archer Skeleton Barrel Poison
Poison
Skeleton Barrel Poison Magic Archer
Skeleton Barrel Poison Magic Archer
Poison Magic Archer
Poison
Skeleton Barrel Poison
Poison Ice Wizard Magic Archer
Poison Skeleton Barrel Ice Wizard Magic Archer
Skeleton Barrel Poison Magic Archer
Poison Skeleton Barrel Magic Archer
Poison Ice Wizard Magic Archer
Skeleton Barrel Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Skeleton Barrel Tombstone Magic Archer
Poison Ice Wizard Magic Archer
Poison Magic Archer
Skeleton Barrel Poison Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Skeleton Barrel Magic Archer

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