My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Wizard Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant
Giant Snowball
Skeletons Witch
Zap
Skeletons Royal Giant Witch
Barbarian Barrel
Skeletons Wizard Witch Magic Archer
The Log
Skeletons Royal Giant Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Wizard Witch Magic Archer
Fireball
Wizard Witch Magic Archer
Poison
Wizard Witch Magic Archer
Lightning
Mini P.E.K.K.A Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Mini P.E.K.K.A Magic Archer Wizard Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons The Log Mini P.E.K.K.A Magic Archer

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Royal Giant
Wizard Rocket Witch The Log Magic Archer
Mini P.E.K.K.A
Wizard The Log Magic Archer
Wizard
Royal Giant Mini P.E.K.K.A
Rocket
Royal Giant
Witch
Royal Giant
The Log
Royal Giant Mini P.E.K.K.A Magic Archer
Magic Archer
Royal Giant Mini P.E.K.K.A The Log

Defense Synergies 1 12

Skeletons
Mini P.E.K.K.A Wizard Witch The Log Magic Archer
Royal Giant
Mini P.E.K.K.A
The Log Skeletons Wizard Witch Magic Archer
Wizard
Skeletons Mini P.E.K.K.A The Log
Rocket
The Log
Witch
Skeletons Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Skeletons Wizard Rocket Witch Magic Archer
Magic Archer
Skeletons Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard The Log Magic Archer
Mini P.E.K.K.A Skeletons Witch The Log
Mini P.E.K.K.A Rocket Witch Skeletons
Mini P.E.K.K.A Witch Skeletons
Mini P.E.K.K.A Rocket The Log
The Log Skeletons Magic Archer
Rocket Wizard Witch Magic Archer
Rocket The Log Magic Archer
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A
Witch Skeletons Wizard The Log Magic Archer
Wizard Witch Magic Archer
Mini P.E.K.K.A Skeletons Wizard Rocket Witch The Log
Wizard Rocket Mini P.E.K.K.A Witch The Log Magic Archer
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A The Log
Wizard Skeletons Mini P.E.K.K.A Witch
Wizard Witch The Log Magic Archer
Wizard Witch The Log Magic Archer
Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch
Mini P.E.K.K.A Wizard Rocket The Log Magic Archer
Skeletons Mini P.E.K.K.A Rocket Witch The Log
Mini P.E.K.K.A Rocket The Log
Skeletons Mini P.E.K.K.A Witch
Wizard Rocket Skeletons Witch Magic Archer
Mini P.E.K.K.A Rocket Skeletons Witch
Mini P.E.K.K.A
Rocket Skeletons Mini P.E.K.K.A Witch The Log Magic Archer
Witch Skeletons
Mini P.E.K.K.A Witch
Rocket The Log
Mini P.E.K.K.A Rocket Skeletons Wizard Witch
Wizard Witch Magic Archer
Witch Skeletons Mini P.E.K.K.A Rocket The Log Magic Archer
Mini P.E.K.K.A Wizard Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket The Log
The Log Magic Archer
Rocket The Log Magic Archer
Rocket The Log
Wizard Rocket The Log Magic Archer
Wizard Rocket Witch Magic Archer
Wizard Witch The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Rocket Mini P.E.K.K.A
Rocket Wizard The Log Magic Archer
Wizard Rocket Magic Archer
Rocket The Log Magic Archer
Rocket Magic Archer
The Log Magic Archer
Rocket Wizard Witch The Log Magic Archer
Magic Archer Wizard Rocket The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Wizard The Log Magic Archer
Rocket Wizard Witch The Log Magic Archer
Rocket The Log Magic Archer
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Witch Magic Archer
Witch
The Log Wizard Witch Magic Archer
Wizard Witch The Log Magic Archer
Rocket The Log Magic Archer
Wizard Witch Magic Archer
Rocket Wizard Witch
Mini P.E.K.K.A
Wizard Rocket The Log Magic Archer
Rocket Magic Archer
Rocket Wizard The Log Magic Archer
Rocket Witch Magic Archer
Rocket Wizard Witch Magic Archer
The Log
Mini P.E.K.K.A Wizard Rocket Magic Archer
The Log Wizard Magic Archer
Rocket
Rocket Witch The Log Magic Archer
Rocket Witch Magic Archer
Rocket Witch The Log Magic Archer
Wizard Rocket

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