My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Baby Dragon Magic Archer Lumberjack Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Baby Dragon Lumberjack
Zap
Bomber
Barbarian Barrel
Bomber Tesla Magic Archer Lumberjack
The Log
Bomber Mini P.E.K.K.A Lumberjack
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack
Fireball
Bomber Tesla Baby Dragon Magic Archer Lumberjack
Poison
Bomber Magic Archer
Lightning
Tesla Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tesla Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Tesla Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Baby Dragon Lumberjack Mega Knight
Tesla
Mini P.E.K.K.A
Bomber Baby Dragon Magic Archer Lumberjack Mega Knight
Baby Dragon
Bomber Mini P.E.K.K.A Lumberjack Mega Knight
Magic Archer
Mini P.E.K.K.A Lumberjack Mega Knight Golden Knight
Lumberjack
Bomber Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight
Mega Knight
Bomber Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack
Golden Knight
Magic Archer

Defense Synergies 0 12

Bomber
Tesla Mini P.E.K.K.A Golden Knight
Tesla
Bomber Mini P.E.K.K.A Baby Dragon Magic Archer
Mini P.E.K.K.A
Bomber Tesla Baby Dragon Magic Archer
Baby Dragon
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Magic Archer
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Baby Dragon Magic Archer
Mega Knight
Baby Dragon Magic Archer
Golden Knight
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Baby Dragon Magic Archer Golden Knight
Mini P.E.K.K.A Lumberjack Tesla Mega Knight
Tesla Mini P.E.K.K.A Lumberjack Mega Knight Bomber
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Bomber Mini P.E.K.K.A Lumberjack Mega Knight
Bomber Tesla Baby Dragon Magic Archer Lumberjack Mega Knight
Tesla Baby Dragon Magic Archer
Tesla Baby Dragon Magic Archer Mega Knight Golden Knight
Tesla Mini P.E.K.K.A Lumberjack
Bomber Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Bomber Tesla Baby Dragon Magic Archer Lumberjack Mega Knight
Tesla Baby Dragon Magic Archer
Tesla Mini P.E.K.K.A Lumberjack Mega Knight Bomber
Bomber Mega Knight Tesla Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack Golden Knight
Mini P.E.K.K.A Tesla Lumberjack Mega Knight
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Tesla Mega Knight Bomber Mini P.E.K.K.A Lumberjack
Tesla Mega Knight Bomber Baby Dragon Magic Archer Lumberjack Golden Knight
Baby Dragon Bomber Tesla Magic Archer Lumberjack Mega Knight
Mini P.E.K.K.A Tesla Lumberjack
Bomber Mega Knight Tesla Mini P.E.K.K.A Baby Dragon Lumberjack
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Mega Knight Tesla
Bomber Tesla Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Lumberjack Mega Knight Tesla
Tesla Mini P.E.K.K.A Lumberjack Mega Knight
Tesla Baby Dragon Magic Archer
Mini P.E.K.K.A Tesla Lumberjack
Mini P.E.K.K.A Mega Knight Tesla Lumberjack
Mega Knight Mini P.E.K.K.A Baby Dragon Magic Archer
Tesla
Mega Knight Tesla Mini P.E.K.K.A Lumberjack Golden Knight
Mega Knight
Mini P.E.K.K.A Mega Knight Tesla Lumberjack Golden Knight
Bomber Tesla Baby Dragon Magic Archer Mega Knight
Tesla Bomber Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack Golden Knight
Mega Knight Bomber Tesla Mini P.E.K.K.A Baby Dragon Magic Archer Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Golden Knight
Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer
Baby Dragon Magic Archer
Golden Knight
Mini P.E.K.K.A Lumberjack
Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Bomber Baby Dragon Magic Archer Golden Knight
Magic Archer Baby Dragon Mega Knight
Bomber Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Baby Dragon Magic Archer Mega Knight
Bomber Baby Dragon Magic Archer Mega Knight Golden Knight
Baby Dragon Magic Archer Mega Knight
Baby Dragon
Bomber Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer Mega Knight Golden Knight
Baby Dragon Magic Archer Golden Knight
Baby Dragon Magic Archer
Mini P.E.K.K.A
Bomber Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Magic Archer
Baby Dragon Magic Archer
Mini P.E.K.K.A Baby Dragon Magic Archer Lumberjack Mega Knight
Bomber Baby Dragon Magic Archer
Mega Knight
Baby Dragon Magic Archer Golden Knight
Magic Archer
Baby Dragon Magic Archer Mega Knight Golden Knight
Mega Knight

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