My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Princess Fisherman Electro Wizard Magic Archer Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Magic Archer Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman Lava Hound
Giant Snowball
Battle Ram Princess Fisherman Lava Hound
Zap
Battle Ram Princess Fisherman Lava Hound
Barbarian Barrel
Battle Ram Princess Electro Wizard Magic Archer
The Log
Battle Ram Princess Fisherman
Earthquake
Arrows
Princess Lava Hound
Royal Delivery
Battle Ram Princess Fisherman Electro Wizard Magic Archer Lava Hound
Fireball
Battle Ram Princess Fisherman Electro Wizard Magic Archer Lava Hound
Poison
Princess Fisherman Electro Wizard Magic Archer Lava Hound
Lightning
Battle Ram Fisherman Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Princess Fisherman Battle Ram Electro Wizard Magic Archer Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Princess Fisherman Battle Ram

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lava Hound Battle Ram Lightning
Battle Ram
Magic Archer Arrows Lightning Princess Electro Wizard Lava Hound
Lightning
Lava Hound Arrows Battle Ram
Princess
Battle Ram
Fisherman
Electro Wizard
Battle Ram Magic Archer
Magic Archer
Battle Ram Electro Wizard Lava Hound
Lava Hound
Arrows Lightning Battle Ram Magic Archer

Defense Synergies 0 3

Arrows
Lightning
Battle Ram
Lightning
Arrows
Princess
Fisherman
Magic Archer
Electro Wizard
Magic Archer
Magic Archer
Fisherman Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard Magic Archer
Fisherman Electro Wizard
Fisherman Lightning Electro Wizard
Fisherman Electro Wizard
Lightning Arrows Princess
Arrows Electro Wizard Magic Archer
Lightning Electro Wizard Arrows Princess Magic Archer
Lightning Arrows Electro Wizard Magic Archer
Princess Fisherman
Fisherman Electro Wizard
Electro Wizard Arrows Princess Fisherman Magic Archer
Arrows Princess Electro Wizard Magic Archer
Lightning Electro Wizard
Arrows Princess Electro Wizard Magic Archer
Electro Wizard
Lightning Fisherman Electro Wizard
Arrows Fisherman Electro Wizard
Arrows Fisherman Electro Wizard Magic Archer
Arrows Princess Fisherman Electro Wizard Magic Archer
Fisherman Electro Wizard
Arrows Fisherman Electro Wizard
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman Electro Wizard
Electro Wizard Arrows Lightning Fisherman Magic Archer
Lightning Fisherman Electro Wizard
Lightning Fisherman Electro Wizard
Fisherman
Arrows Princess Electro Wizard Magic Archer
Lightning Electro Wizard
Fisherman
Lightning Electro Wizard Magic Archer
Lightning Arrows Electro Wizard
Lightning
Princess Magic Archer
Electro Wizard Lightning Fisherman Magic Archer
Arrows Princess Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Magic Archer Arrows
Arrows Princess Fisherman Electro Wizard Magic Archer
Lightning Arrows Magic Archer
Lightning Arrows
Arrows Magic Archer
Arrows Princess Magic Archer
Arrows Princess Magic Archer
Arrows Lightning Princess Magic Archer
Arrows Lightning Fisherman
Lightning Fisherman Electro Wizard
Lightning Arrows Princess Fisherman Electro Wizard Magic Archer
Lightning Arrows Princess Magic Archer
Lightning Princess Fisherman Magic Archer
Lightning Arrows Princess Fisherman Magic Archer
Lightning Princess Arrows Fisherman Magic Archer
Lightning Arrows Princess Magic Archer
Lightning Magic Archer Arrows Princess
Lightning Arrows
Lightning Fisherman
Lightning Arrows Princess Fisherman Electro Wizard Magic Archer
Lightning Arrows Princess Magic Archer
Lightning Magic Archer
Lightning Arrows Princess
Lightning Fisherman
Lightning Arrows
Arrows Princess Magic Archer
Fisherman
Arrows Lightning Princess Fisherman Electro Wizard Magic Archer
Lightning Arrows Princess Fisherman Magic Archer
Lightning Arrows Fisherman Magic Archer
Lightning Arrows Princess Electro Wizard Magic Archer
Lightning Electro Wizard
Lightning
Lightning Arrows Magic Archer
Lightning Arrows Princess Electro Wizard Magic Archer
Arrows Lightning Princess Magic Archer
Lightning Electro Wizard Princess Magic Archer
Lightning Arrows Princess Electro Wizard Magic Archer
Arrows
Lightning Princess Electro Wizard Magic Archer
Arrows Lightning Princess Magic Archer
Lightning Arrows
Lightning Princess Electro Wizard Magic Archer
Lightning Princess Electro Wizard Magic Archer
Lightning Princess Electro Wizard Magic Archer
Lightning
Fisherman

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