My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Balloon
Giant Snowball
Skeletons Cannon Hog Rider Balloon
Zap
Skeletons Cannon Balloon
Barbarian Barrel
Skeletons Cannon Valkyrie Magic Archer
The Log
Skeletons Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Hog Rider Balloon Magic Archer
Fireball
Cannon Hog Rider Balloon Magic Archer
Poison
Cannon Balloon Magic Archer
Lightning
Cannon Valkyrie Balloon Magic Archer
Rocket
Valkyrie Hog Rider Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Valkyrie Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Valkyrie Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Royal Delivery Tornado Valkyrie Hog Rider Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Royal Delivery Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Royal Delivery
Valkyrie
Hog Rider Balloon Tornado Magic Archer
Hog Rider
Valkyrie Tornado Balloon Magic Archer
Tornado
Magic Archer Valkyrie Hog Rider Balloon
Balloon
Valkyrie Hog Rider Tornado Magic Archer
Magic Archer
Tornado Valkyrie Hog Rider Balloon

Defense Synergies 4 9

Skeletons
Cannon Royal Delivery Tornado Magic Archer
Cannon
Skeletons Royal Delivery Valkyrie Magic Archer
Royal Delivery
Cannon Tornado Skeletons Valkyrie Magic Archer
Valkyrie
Cannon Royal Delivery Tornado Magic Archer
Hog Rider
Tornado
Royal Delivery Magic Archer Skeletons Valkyrie
Balloon
Magic Archer
Tornado Skeletons Cannon Royal Delivery Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Magic Archer
Skeletons Cannon Royal Delivery Valkyrie
Cannon Tornado Skeletons Royal Delivery Valkyrie
Cannon Skeletons Valkyrie
Royal Delivery Valkyrie Tornado
Royal Delivery Tornado Skeletons Cannon Valkyrie Magic Archer
Tornado Cannon Royal Delivery Magic Archer
Cannon Valkyrie Magic Archer
Cannon Skeletons Tornado
Tornado Skeletons Cannon Royal Delivery Valkyrie
Valkyrie Skeletons Cannon Royal Delivery Tornado Magic Archer
Royal Delivery Tornado Magic Archer
Cannon Skeletons Royal Delivery Valkyrie
Valkyrie Cannon Royal Delivery Tornado Magic Archer
Cannon
Tornado Cannon Royal Delivery
Skeletons Cannon Royal Delivery Valkyrie Tornado
Cannon Royal Delivery Valkyrie Tornado Magic Archer
Royal Delivery Valkyrie Tornado Cannon Magic Archer
Cannon Tornado
Valkyrie Cannon Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Royal Delivery
Royal Delivery Valkyrie Magic Archer
Royal Delivery Skeletons Valkyrie
Valkyrie Royal Delivery Tornado
Skeletons Cannon Royal Delivery Valkyrie
Royal Delivery Skeletons Tornado Magic Archer
Royal Delivery Skeletons Valkyrie
Royal Delivery Valkyrie
Royal Delivery Skeletons Valkyrie Tornado Magic Archer
Skeletons Cannon Royal Delivery
Valkyrie
Royal Delivery Valkyrie Tornado
Royal Delivery Skeletons Cannon Valkyrie
Cannon Valkyrie Magic Archer
Skeletons Royal Delivery Valkyrie Tornado Magic Archer
Valkyrie Cannon Royal Delivery Magic Archer
Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Tornado Magic Archer
Magic Archer
Valkyrie
Valkyrie Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Tornado
Valkyrie Tornado Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado
Magic Archer
Valkyrie Tornado Magic Archer
Magic Archer
Tornado
Tornado
Tornado Valkyrie Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Tornado Magic Archer
Valkyrie Magic Archer
Magic Archer
Tornado
Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer

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