My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Tesla Guards Royal Ghost Electro Wizard Magic Archer
The Log
Hog Rider Guards
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Fireball
Tesla Hog Rider Electro Wizard Magic Archer
Poison
Guards Electro Wizard Magic Archer
Lightning
Knight Tesla Electro Wizard Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Royal Ghost Tesla Hog Rider Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Guards Royal Ghost Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Electro Wizard Magic Archer
Tesla
Hog Rider
Knight Guards Electro Wizard Magic Archer
Guards
Hog Rider
P.E.K.K.A
Electro Wizard Magic Archer
Royal Ghost
Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Knight Hog Rider Royal Ghost Magic Archer
Magic Archer
P.E.K.K.A Knight Hog Rider Royal Ghost Electro Wizard

Defense Synergies 3 8

Knight
Tesla Electro Wizard Magic Archer
Tesla
Knight Guards Electro Wizard Magic Archer
Hog Rider
Guards
Tesla Electro Wizard Magic Archer
P.E.K.K.A
Electro Wizard
Royal Ghost
Electro Wizard
Electro Wizard
Knight Tesla Guards P.E.K.K.A Royal Ghost Magic Archer
Magic Archer
Knight Tesla Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Electro Wizard Magic Archer
P.E.K.K.A Knight Tesla Electro Wizard
Tesla P.E.K.K.A Knight Electro Wizard
Tesla P.E.K.K.A Knight Guards Electro Wizard
P.E.K.K.A
Tesla Guards Royal Ghost Electro Wizard Magic Archer
Tesla Electro Wizard Magic Archer
Tesla P.E.K.K.A Electro Wizard Magic Archer
Tesla P.E.K.K.A
Knight Guards Tesla Royal Ghost Electro Wizard
Guards Electro Wizard Knight Tesla Royal Ghost Magic Archer
Tesla Electro Wizard Magic Archer
Tesla P.E.K.K.A Knight Guards Electro Wizard
Tesla Guards P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Knight Tesla Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla Knight P.E.K.K.A Electro Wizard
Tesla Knight Guards Royal Ghost Electro Wizard Magic Archer
Knight Tesla Guards Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Tesla Electro Wizard
Royal Ghost Knight Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Knight Tesla Royal Ghost Magic Archer
Guards P.E.K.K.A Knight Electro Wizard
Guards P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla Guards
Tesla Electro Wizard Magic Archer
Guards P.E.K.K.A Knight Tesla Electro Wizard
P.E.K.K.A Knight Tesla
P.E.K.K.A Electro Wizard Knight Magic Archer
P.E.K.K.A Tesla Guards
P.E.K.K.A Knight Tesla Guards
P.E.K.K.A Guards Electro Wizard
P.E.K.K.A Knight Tesla Guards
Tesla Magic Archer
Tesla Guards Electro Wizard Knight P.E.K.K.A Magic Archer
Tesla P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Guards Royal Ghost
Royal Ghost Electro Wizard Magic Archer
Magic Archer
Knight Guards
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Guards Electro Wizard
Knight Electro Wizard Magic Archer
Magic Archer
Knight Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Magic Archer
Magic Archer
Royal Ghost Electro Wizard Magic Archer
Magic Archer
Magic Archer
Electro Wizard Magic Archer
Electro Wizard Guards
Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Electro Wizard Guards Magic Archer
Electro Wizard Magic Archer
Knight Electro Wizard Magic Archer
Magic Archer
P.E.K.K.A
Guards Electro Wizard Magic Archer
Electro Wizard Magic Archer
Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A

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