My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Fisherman Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Lava Hound
Giant Snowball
Electro Dragon Fisherman Lumberjack Lava Hound
Zap
Fisherman Lava Hound
Barbarian Barrel
Electro Spirit Magic Archer Lumberjack
The Log
Electro Spirit Fisherman Lumberjack
Earthquake
Arrows
Electro Spirit Lava Hound
Royal Delivery
Electro Spirit Electro Dragon Fisherman Magic Archer Lumberjack Lava Hound
Fireball
Electro Dragon Fisherman Magic Archer Lumberjack Lava Hound
Poison
Electro Dragon Fisherman Magic Archer Lava Hound
Lightning
Electro Dragon Fisherman Magic Archer Lumberjack
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Fisherman Poison Magic Archer Lumberjack Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Electro Spirit Fisherman Poison

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Lumberjack
Mirror
Poison Magic Archer Lumberjack
Poison
Lava Hound Mirror Electro Dragon
Electro Dragon
Lava Hound Poison Fisherman Magic Archer
Fisherman
Electro Dragon
Magic Archer
Mirror Electro Dragon Lumberjack Lava Hound
Lumberjack
Electro Spirit Mirror Magic Archer Lava Hound
Lava Hound
Poison Electro Dragon Magic Archer Lumberjack

Defense Synergies 0 10

Electro Spirit
Fisherman Lumberjack
Mirror
Poison Electro Dragon Magic Archer Lumberjack
Poison
Mirror
Electro Dragon
Mirror Fisherman Lumberjack
Fisherman
Electro Spirit Electro Dragon Magic Archer
Magic Archer
Mirror Fisherman Lumberjack
Lumberjack
Electro Spirit Mirror Electro Dragon Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Magic Archer
Lumberjack Electro Dragon Fisherman
Fisherman Lumberjack Electro Dragon
Lumberjack Electro Dragon Fisherman
Poison Lumberjack
Electro Spirit Electro Dragon Magic Archer Lumberjack
Electro Spirit Poison Electro Dragon Magic Archer
Electro Spirit Poison Electro Dragon Magic Archer
Fisherman Lumberjack
Fisherman Lumberjack
Poison Electro Spirit Electro Dragon Fisherman Magic Archer Lumberjack
Poison Electro Dragon Magic Archer
Lumberjack Electro Dragon
Electro Spirit Poison Electro Dragon Magic Archer Lumberjack
Lumberjack
Fisherman Lumberjack
Poison Electro Dragon Fisherman Lumberjack
Electro Spirit Electro Dragon Fisherman Magic Archer Lumberjack
Poison Electro Spirit Electro Dragon Fisherman Magic Archer Lumberjack
Fisherman Lumberjack
Electro Spirit Poison Electro Dragon Fisherman Lumberjack
Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fisherman
Poison Electro Dragon Fisherman Magic Archer Lumberjack
Lumberjack Electro Dragon Fisherman
Lumberjack Fisherman
Fisherman Lumberjack
Poison Electro Spirit Electro Dragon Magic Archer
Lumberjack
Fisherman Lumberjack
Electro Dragon Electro Spirit Poison Magic Archer
Electro Dragon Lumberjack
Poison
Lumberjack
Electro Dragon Magic Archer
Electro Dragon Electro Spirit Poison Fisherman Magic Archer Lumberjack
Poison Electro Spirit Electro Dragon Magic Archer
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Electro Dragon
Poison Electro Dragon Fisherman Magic Archer
Poison Electro Dragon Magic Archer
Poison
Poison Magic Archer
Poison Electro Spirit Electro Dragon Magic Archer
Poison Magic Archer
Poison Electro Dragon Magic Archer
Poison Electro Dragon Fisherman
Poison Electro Dragon Fisherman Lumberjack
Poison Electro Dragon Fisherman Magic Archer
Poison Electro Dragon Magic Archer
Poison Fisherman Magic Archer
Poison Electro Dragon Fisherman Magic Archer
Poison Fisherman Magic Archer
Poison Electro Dragon Magic Archer
Magic Archer Poison Electro Dragon
Poison
Fisherman
Poison Electro Dragon Fisherman Magic Archer
Poison Electro Dragon Magic Archer
Poison Magic Archer
Poison
Fisherman
Poison Electro Dragon
Poison Electro Spirit Electro Dragon Magic Archer
Fisherman
Poison Electro Dragon Fisherman Magic Archer
Poison Electro Dragon Fisherman Magic Archer
Poison Fisherman Magic Archer
Poison Electro Dragon Magic Archer
Electro Dragon Electro Spirit Poison
Poison Electro Dragon Magic Archer
Electro Spirit Poison Electro Dragon Magic Archer
Poison Magic Archer
Electro Spirit Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer Lumberjack
Poison Electro Dragon Magic Archer
Poison
Electro Dragon
Electro Dragon Electro Spirit Poison Magic Archer
Poison Electro Dragon Magic Archer
Poison Electro Dragon Magic Archer
Electro Dragon
Poison Fisherman

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