My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Flying Machine Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Flying Machine
Zap
Archers Goblin Gang Flying Machine
Barbarian Barrel
Archers Goblin Gang
The Log
Archers Goblin Gang Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Flying Machine
Royal Delivery
Archers Goblin Gang Mini P.E.K.K.A Flying Machine
Fireball
Archers Goblin Gang Flying Machine
Poison
Archers Goblin Gang Flying Machine
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Goblin Gang Tornado Mini P.E.K.K.A Flying Machine Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Goblin Gang Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Mega Knight
Arrows
Archers Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Goblin Gang Tornado Electro Giant Mega Knight
Flying Machine
Mega Knight
Tornado
Electro Giant Mini P.E.K.K.A Mega Knight
Electro Giant
Tornado Mini P.E.K.K.A
Mega Knight
Archers Arrows Mini P.E.K.K.A Flying Machine Tornado

Defense Synergies 1 13

Archers
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A Tornado
Goblin Gang
Archers Mini P.E.K.K.A Flying Machine
Mini P.E.K.K.A
Archers Arrows Goblin Gang Tornado Electro Giant
Flying Machine
Goblin Gang Mega Knight
Tornado
Archers Arrows Mini P.E.K.K.A Electro Giant Mega Knight
Electro Giant
Mini P.E.K.K.A Tornado
Mega Knight
Arrows Archers Flying Machine Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Mini P.E.K.K.A Goblin Gang Flying Machine Mega Knight
Goblin Gang Mini P.E.K.K.A Tornado Mega Knight Archers
Mini P.E.K.K.A Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Tornado Mega Knight
Arrows Goblin Gang Tornado Archers Flying Machine Mega Knight
Tornado Archers Arrows Goblin Gang Flying Machine
Arrows Flying Machine Electro Giant Mega Knight
Mini P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Archers Mini P.E.K.K.A Mega Knight
Archers Goblin Gang Arrows Flying Machine Tornado Electro Giant Mega Knight
Arrows Archers Goblin Gang Flying Machine Tornado
Mini P.E.K.K.A Mega Knight Goblin Gang Flying Machine
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Goblin Gang Mega Knight
Tornado Goblin Gang Mini P.E.K.K.A Electro Giant Mega Knight
Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Tornado
Arrows Mega Knight Archers Goblin Gang Flying Machine Tornado
Arrows Tornado Archers Flying Machine Mega Knight
Mini P.E.K.K.A Tornado
Goblin Gang Mega Knight Archers Arrows Mini P.E.K.K.A Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Archers Electro Giant
Archers Arrows Goblin Gang Mini P.E.K.K.A Flying Machine Mega Knight
Goblin Gang Mega Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Tornado
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Electro Giant Archers Goblin Gang Flying Machine Tornado
Goblin Gang Mini P.E.K.K.A Archers Flying Machine
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Flying Machine Tornado
Goblin Gang
Mega Knight Mini P.E.K.K.A Flying Machine
Mega Knight Arrows Tornado Electro Giant
Mini P.E.K.K.A Mega Knight Goblin Gang
Archers Flying Machine Electro Giant Mega Knight
Goblin Gang Electro Giant Archers Mini P.E.K.K.A Flying Machine Tornado
Arrows Mega Knight Archers Mini P.E.K.K.A Flying Machine Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine Tornado
Arrows Flying Machine
Arrows Flying Machine
Arrows Mega Knight
Arrows Electro Giant Flying Machine Tornado
Archers Arrows Flying Machine Tornado
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado
Goblin Gang Mini P.E.K.K.A Tornado
Arrows Flying Machine Tornado
Archers Arrows Flying Machine Tornado
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Mega Knight
Arrows Tornado
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Flying Machine Mega Knight
Arrows Flying Machine Tornado Electro Giant Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows Flying Machine
Arrows Tornado Electro Giant Mega Knight
Arrows Flying Machine Tornado
Arrows Flying Machine Tornado Mega Knight
Arrows Tornado
Archers Arrows Flying Machine Tornado Electro Giant
Flying Machine Electro Giant
Mini P.E.K.K.A
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Archers Goblin Gang Flying Machine
Archers Arrows Flying Machine Tornado
Arrows
Goblin Gang Mini P.E.K.K.A Flying Machine Mega Knight
Arrows Flying Machine
Arrows Tornado Electro Giant
Flying Machine Mega Knight
Electro Giant Goblin Gang Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado Electro Giant Mega Knight
Mega Knight

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