My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Inferno Dragon Graveyard
Giant Snowball
Archers Goblin Hut Guards Inferno Dragon Graveyard
Zap
Archers Goblin Hut Guards Inferno Dragon Graveyard
Barbarian Barrel
Archers Goblin Hut Guards Graveyard
The Log
Archers Goblin Hut Guards Graveyard
Earthquake
Archers Goblin Hut Guards Graveyard
Arrows
Archers Goblin Hut Guards Graveyard
Royal Delivery
Archers Goblin Hut Guards Inferno Dragon Graveyard
Fireball
Archers Goblin Hut Inferno Dragon
Poison
Archers Goblin Hut Guards Graveyard
Lightning
Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Freeze Inferno Dragon Goblin Hut Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Freeze

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Hut Inferno Dragon Graveyard Mega Knight
Arrows
Graveyard Archers Freeze Mega Knight
Goblin Hut
Archers Graveyard Mega Knight
Guards
Graveyard
Freeze
Graveyard Arrows
Inferno Dragon
Mega Knight Archers
Graveyard
Arrows Freeze Archers Goblin Hut Guards Mega Knight
Mega Knight
Inferno Dragon Archers Arrows Goblin Hut Graveyard

Defense Synergies 1 6

Archers
Goblin Hut Guards Mega Knight
Arrows
Mega Knight Goblin Hut
Goblin Hut
Archers Arrows
Guards
Archers
Freeze
Mega Knight
Inferno Dragon
Mega Knight
Graveyard
Mega Knight
Arrows Archers Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Inferno Dragon Goblin Hut Mega Knight
Goblin Hut Mega Knight Archers Freeze Inferno Dragon
Goblin Hut Inferno Dragon Guards Mega Knight
Arrows Mega Knight
Arrows Freeze Archers Guards Mega Knight
Inferno Dragon Archers Arrows Goblin Hut Freeze
Arrows Mega Knight
Inferno Dragon Goblin Hut
Guards Archers Mega Knight
Archers Guards Arrows Goblin Hut Freeze Mega Knight
Arrows Inferno Dragon Archers Goblin Hut
Goblin Hut Mega Knight Guards Freeze
Mega Knight Arrows Goblin Hut Guards Freeze
Inferno Dragon Goblin Hut Mega Knight
Goblin Hut Freeze Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Hut
Arrows Mega Knight Archers Goblin Hut Guards
Arrows Freeze Archers Goblin Hut Guards Inferno Dragon Mega Knight
Goblin Hut Inferno Dragon
Mega Knight Archers Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Goblin Hut
Archers Arrows Inferno Dragon Mega Knight
Guards Mega Knight Goblin Hut
Guards Mega Knight
Goblin Hut Guards Inferno Dragon Mega Knight
Arrows Archers Goblin Hut Freeze
Guards Archers Goblin Hut
Mega Knight Inferno Dragon
Freeze Mega Knight Goblin Hut Inferno Dragon
Goblin Hut Guards Inferno Dragon
Inferno Dragon Mega Knight Goblin Hut Guards
Mega Knight Arrows Guards
Mega Knight Guards
Archers Mega Knight
Goblin Hut Guards Archers Freeze Inferno Dragon
Arrows Mega Knight Archers Goblin Hut Freeze Inferno Dragon
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows Goblin Hut
Arrows Guards Freeze
Arrows Mega Knight
Arrows Freeze
Archers Arrows
Arrows Freeze
Arrows
Guards
Arrows
Archers Arrows
Goblin Hut
Arrows Freeze
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut Mega Knight
Arrows Freeze
Archers Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Archers Arrows
Goblin Hut Guards Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Archers Goblin Hut Guards Freeze
Archers Arrows
Freeze
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Guards Freeze
Freeze Mega Knight
Inferno Dragon
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: