My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince Inferno Dragon
Giant Snowball
Bats Archers Inferno Dragon Little Prince
Zap
Bats Archers Dark Prince Inferno Dragon Little Prince
Barbarian Barrel
Archers Dark Prince Little Prince
The Log
Archers Dark Prince Little Prince
Earthquake
Archers
Arrows
Bats Archers Little Prince
Royal Delivery
Bats Archers Dark Prince Inferno Dragon Little Prince
Fireball
Archers Inferno Dragon Little Prince
Poison
Bats Archers Little Prince
Lightning
Dark Prince Inferno Dragon Little Prince
Rocket
Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Little Prince Dark Prince Inferno Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Little Prince

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Dark Prince Inferno Dragon
Archers
Dark Prince Inferno Dragon Mega Knight
Dark Prince
Bats Archers Lightning Little Prince
Lightning
Dark Prince
The Log
Mega Knight Little Prince
Inferno Dragon
Mega Knight Bats Archers
Mega Knight
Bats Inferno Dragon Archers The Log
Little Prince
Dark Prince The Log

Defense Synergies 0 14

Bats
Dark Prince The Log Inferno Dragon Mega Knight
Archers
Dark Prince The Log Mega Knight
Dark Prince
Bats Archers The Log Little Prince
Lightning
The Log
The Log
Bats Archers Dark Prince Lightning Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Bats The Log Mega Knight
Mega Knight
Bats Archers The Log Inferno Dragon
Little Prince
Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log
Inferno Dragon Bats Dark Prince The Log Mega Knight
Mega Knight Bats Archers Dark Prince Lightning Inferno Dragon
Inferno Dragon Bats Dark Prince Mega Knight
Lightning Dark Prince The Log Mega Knight
The Log Bats Archers Dark Prince Mega Knight
Bats Lightning Inferno Dragon Archers Little Prince
Lightning The Log Mega Knight
Inferno Dragon
Archers Dark Prince Mega Knight Little Prince
Bats Archers Dark Prince The Log Mega Knight
Inferno Dragon Bats Archers
Mega Knight Bats Dark Prince Lightning The Log
Mega Knight Bats Dark Prince The Log
Inferno Dragon Mega Knight
Lightning The Log Inferno Dragon Mega Knight
Mega Knight Bats Dark Prince
Mega Knight Bats Archers Dark Prince The Log Little Prince
The Log Bats Archers Dark Prince Inferno Dragon Mega Knight Little Prince
Inferno Dragon
Dark Prince Mega Knight Bats Archers The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Dark Prince
Archers Lightning The Log Inferno Dragon Mega Knight
Mega Knight Bats Dark Prince Lightning The Log
Dark Prince Lightning Mega Knight Bats The Log
Dark Prince Inferno Dragon Mega Knight
Bats Archers
Dark Prince Bats Archers Lightning
Mega Knight Dark Prince Inferno Dragon
Lightning Mega Knight Bats Dark Prince The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Dark Prince
Lightning Mega Knight Dark Prince The Log
Dark Prince Lightning Mega Knight
Archers Mega Knight
Bats Archers Dark Prince Lightning The Log Inferno Dragon Little Prince
Bats Mega Knight Archers Dark Prince The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning The Log
Lightning Dark Prince The Log
Dark Prince The Log Mega Knight
Bats
Archers The Log
The Log Lightning
The Log Lightning
Lightning Bats
Lightning Dark Prince The Log
Lightning Archers
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Lightning The Log Mega Knight
Lightning
Bats Lightning
Lightning Archers Dark Prince The Log Mega Knight
Lightning The Log Mega Knight Little Prince
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning The Log
The Log Dark Prince Mega Knight Little Prince
Inferno Dragon
The Log Lightning
Lightning The Log Mega Knight
Lightning The Log
Lightning Bats Archers Little Prince
Lightning Bats
Lightning
Lightning The Log Mega Knight
Lightning
Mega Knight
Lightning The Log
Lightning Bats Archers Dark Prince
Lightning Archers
The Log
Lightning Dark Prince Mega Knight
The Log Lightning
Lightning
Dark Prince Mega Knight
Bats Lightning The Log
Bats Lightning
Lightning Dark Prince The Log Mega Knight Little Prince
Inferno Dragon
Lightning Mega Knight

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