My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion Musketeer P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Mega Minion Musketeer Miner
Zap
Archers
Barbarian Barrel
Archers Musketeer
The Log
Archers Musketeer
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Mega Minion Musketeer P.E.K.K.A Miner
Fireball
Archers Mega Minion Musketeer
Poison
Archers Mega Minion Musketeer
Lightning
Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rage P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Mega Minion Miner Musketeer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Mega Minion

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Miner Mega Knight
Mega Minion
Miner Mega Knight
Musketeer
P.E.K.K.A The Log Miner Mega Knight
Rage
P.E.K.K.A
Archers Musketeer The Log
The Log
Musketeer P.E.K.K.A Miner Mega Knight
Miner
Archers Mega Minion Musketeer The Log Mega Knight
Mega Knight
Archers Mega Minion Musketeer The Log Miner

Defense Synergies 2 14

Archers
Mega Minion P.E.K.K.A The Log Mega Knight
Mega Minion
Archers Musketeer The Log Miner Mega Knight
Musketeer
The Log Mega Minion P.E.K.K.A Miner Mega Knight
Rage
P.E.K.K.A
The Log Archers Musketeer
The Log
Musketeer P.E.K.K.A Archers Mega Minion Miner Mega Knight
Miner
Mega Minion Musketeer The Log Mega Knight
Mega Knight
Archers Mega Minion Musketeer The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Musketeer The Log
P.E.K.K.A Mega Minion Musketeer The Log Mega Knight
P.E.K.K.A Mega Knight Archers Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer Mega Knight
P.E.K.K.A The Log Mega Knight
The Log Archers Mega Minion Musketeer Mega Knight
Mega Minion Musketeer Archers
Musketeer P.E.K.K.A The Log Mega Knight
P.E.K.K.A Musketeer
Archers Musketeer Miner Mega Knight
Archers Mega Minion Musketeer The Log Mega Knight
Mega Minion Musketeer Archers
P.E.K.K.A Mega Knight Musketeer The Log
Mega Knight Mega Minion P.E.K.K.A The Log
P.E.K.K.A Mega Knight
P.E.K.K.A The Log Mega Knight
Mega Knight Musketeer P.E.K.K.A
Mega Knight Archers Mega Minion Musketeer The Log
The Log Archers Mega Minion Musketeer Mega Knight
P.E.K.K.A Musketeer
Mega Knight Archers Musketeer P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A
Archers Mega Minion Musketeer The Log Miner Mega Knight
P.E.K.K.A Mega Knight Musketeer The Log
P.E.K.K.A Mega Knight Musketeer The Log
P.E.K.K.A Musketeer Mega Knight
Archers Musketeer
P.E.K.K.A Archers Mega Minion Musketeer
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Mega Minion The Log
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Knight Mega Minion Musketeer
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight
Archers Musketeer Mega Knight
Archers Mega Minion Musketeer P.E.K.K.A The Log
Mega Knight Archers Mega Minion Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Miner
The Log Miner
Musketeer The Log
The Log Mega Knight
Mega Minion Musketeer
Archers Musketeer The Log
The Log
The Log Miner
Musketeer
Miner Musketeer The Log
Archers Musketeer
Musketeer The Log Miner
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log Mega Knight
Archers Mega Minion Musketeer The Log Mega Knight
The Log Miner Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Mega Knight
Mega Minion
The Log Miner Musketeer
Musketeer The Log Miner Mega Knight
Miner Musketeer The Log
Archers Musketeer
Mega Minion Musketeer
Mega Minion
Musketeer The Log Miner Mega Knight
P.E.K.K.A Mega Knight
The Log
Archers Musketeer
Archers Mega Minion Musketeer
The Log
Miner Mega Minion Musketeer Mega Knight
The Log Musketeer
Mega Minion Musketeer P.E.K.K.A Mega Knight
Musketeer The Log
Musketeer
Musketeer The Log Miner Mega Knight
P.E.K.K.A
Mega Knight

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