My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Goblin Curse Guards Ram Rider
Giant Snowball
Archers Goblin Gang Goblin Curse Guards Ram Rider
Zap
Archers Goblin Gang Goblin Curse Guards Ram Rider
Barbarian Barrel
Archers Goblin Gang Wizard Goblin Curse Guards
The Log
Archers Goblin Gang Goblin Curse Guards Ram Rider
Earthquake
Archers Goblin Gang Guards
Arrows
Archers Goblin Gang Goblin Curse Guards
Royal Delivery
Archers Goblin Gang Wizard Guards Ram Rider
Fireball
Archers Goblin Gang Wizard Ram Rider
Poison
Archers Goblin Gang Wizard Goblin Curse Guards
Lightning
Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Curse Archers Goblin Gang Guards Wizard Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Goblin Curse Archers Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Curse Ram Rider Archers Guards Mega Knight
Archers
Zap Ram Rider Mega Knight
Goblin Gang
Wizard
Ram Rider Mega Knight
Goblin Curse
Zap
Guards
Zap Ram Rider
Ram Rider
Zap Archers Wizard Guards Mega Knight
Mega Knight
Zap Archers Wizard Ram Rider

Defense Synergies 1 10

Zap
Mega Knight Archers Goblin Gang Guards Ram Rider
Archers
Zap Goblin Gang Guards Mega Knight
Goblin Gang
Zap Archers Guards
Wizard
Guards Mega Knight
Goblin Curse
Guards
Zap Archers Goblin Gang Wizard
Ram Rider
Zap
Mega Knight
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Ram Rider
Zap Goblin Gang Goblin Curse Ram Rider Mega Knight
Goblin Gang Ram Rider Mega Knight Archers Goblin Curse
Goblin Gang Goblin Curse Guards Ram Rider Mega Knight
Mega Knight
Goblin Gang Zap Archers Guards Mega Knight
Ram Rider Zap Archers Goblin Gang Wizard Goblin Curse
Zap Ram Rider Mega Knight
Goblin Gang Goblin Curse
Goblin Gang Guards Archers Mega Knight
Archers Goblin Gang Goblin Curse Guards Zap Wizard Ram Rider Mega Knight
Zap Archers Goblin Gang Wizard Goblin Curse Ram Rider
Mega Knight Zap Goblin Gang Wizard Goblin Curse Guards Ram Rider
Wizard Mega Knight Zap Goblin Gang Goblin Curse Guards
Goblin Gang Goblin Curse Ram Rider Mega Knight
Zap Goblin Gang Goblin Curse Ram Rider Mega Knight
Wizard Mega Knight Goblin Gang
Mega Knight Zap Archers Goblin Gang Wizard Guards Ram Rider
Zap Wizard Archers Goblin Curse Guards Ram Rider Mega Knight
Goblin Curse Ram Rider
Goblin Gang Wizard Mega Knight Archers Goblin Curse Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Mega Knight Zap Archers
Zap Archers Goblin Gang Wizard Mega Knight
Goblin Gang Guards Mega Knight Zap Ram Rider
Goblin Gang Guards Mega Knight Zap Ram Rider
Goblin Gang Goblin Curse Guards Ram Rider Mega Knight
Wizard Zap Archers Goblin Gang Goblin Curse Ram Rider
Goblin Gang Guards Archers Ram Rider
Mega Knight Goblin Curse
Zap Mega Knight
Goblin Gang Goblin Curse Guards
Mega Knight Guards
Mega Knight Zap Guards
Mega Knight Goblin Gang Wizard Goblin Curse Guards Ram Rider
Wizard Archers Goblin Curse Mega Knight
Goblin Gang Guards Zap Archers
Mega Knight Zap Archers Wizard Goblin Curse
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Goblin Curse Ram Rider
Guards
Wizard Zap Goblin Curse Mega Knight
Wizard Zap Goblin Curse Ram Rider
Archers Wizard
Zap Wizard Goblin Curse Ram Rider
Zap Wizard Ram Rider
Goblin Gang Guards
Zap Wizard Ram Rider
Zap Archers Wizard Goblin Curse
Zap
Zap Wizard
Wizard Mega Knight
Zap Archers Wizard Mega Knight
Zap Wizard Goblin Curse Mega Knight
Mega Knight
Wizard
Zap
Zap Goblin Curse Wizard Mega Knight
Zap Wizard Ram Rider
Zap Wizard Ram Rider Mega Knight
Zap Goblin Curse
Zap Archers Wizard Goblin Curse
Zap Wizard Guards
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard Goblin Curse
Zap Archers Goblin Gang Guards
Zap Archers Wizard Goblin Curse Ram Rider
Goblin Gang Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Goblin Gang Guards
Zap
Zap Mega Knight
Wizard Mega Knight

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