My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider
Zap
Fire Spirit Cannon
Barbarian Barrel
Fire Spirit Cannon Elite Barbarians Wizard Executioner
The Log
Fire Spirit Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Executioner
Fireball
Cannon Elite Barbarians Hog Rider Wizard Executioner
Poison
Cannon Wizard Executioner
Lightning
Cannon Elite Barbarians Wizard Executioner
Rocket
Elite Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Cannon Hog Rider Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Arrows Cannon Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians
Arrows
Elite Barbarians Hog Rider Mega Knight
Cannon
Elite Barbarians
Arrows Fire Spirit Hog Rider Wizard Mega Knight
Hog Rider
Fire Spirit Arrows Elite Barbarians Wizard Executioner Mega Knight
Wizard
Elite Barbarians Hog Rider Mega Knight
Executioner
Hog Rider Mega Knight
Mega Knight
Arrows Elite Barbarians Hog Rider Wizard Executioner

Defense Synergies 1 6

Fire Spirit
Arrows
Mega Knight Cannon
Cannon
Arrows Wizard
Elite Barbarians
Wizard Mega Knight
Hog Rider
Wizard
Cannon Elite Barbarians Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Elite Barbarians Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Executioner
Elite Barbarians Cannon Executioner Mega Knight
Cannon Mega Knight Fire Spirit Elite Barbarians Executioner
Cannon Elite Barbarians Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Fire Spirit Cannon Executioner Mega Knight
Fire Spirit Arrows Cannon Wizard Executioner
Arrows Cannon Mega Knight
Cannon Elite Barbarians
Elite Barbarians Fire Spirit Cannon Mega Knight
Executioner Arrows Cannon Wizard Mega Knight
Arrows Executioner Wizard
Cannon Mega Knight Fire Spirit Elite Barbarians Wizard
Fire Spirit Wizard Executioner Mega Knight Arrows Cannon
Elite Barbarians Cannon Mega Knight
Cannon Elite Barbarians Mega Knight
Wizard Mega Knight Arrows Cannon Elite Barbarians Executioner
Fire Spirit Arrows Cannon Mega Knight Elite Barbarians Wizard Executioner
Arrows Wizard Executioner Fire Spirit Cannon Mega Knight
Cannon Elite Barbarians
Wizard Mega Knight Fire Spirit Arrows Cannon Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Arrows Elite Barbarians Wizard Executioner Mega Knight
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Cannon Elite Barbarians Executioner Mega Knight
Fire Spirit Arrows Wizard Executioner
Elite Barbarians
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Cannon
Mega Knight Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight Cannon Wizard Executioner
Wizard Cannon Executioner Mega Knight
Elite Barbarians Executioner
Arrows Executioner Mega Knight Cannon Elite Barbarians Wizard
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Executioner
Arrows
Arrows
Wizard Executioner Fire Spirit Arrows Mega Knight
Arrows Wizard Executioner Fire Spirit
Fire Spirit Arrows Wizard Executioner
Arrows Fire Spirit Wizard Executioner
Arrows Wizard
Fire Spirit Elite Barbarians
Arrows Wizard
Fire Spirit Arrows Wizard Executioner
Fire Spirit Elite Barbarians Executioner
Arrows
Arrows Elite Barbarians
Arrows Wizard Executioner
Arrows Wizard Executioner Mega Knight
Arrows
Fire Spirit Arrows Wizard Executioner Mega Knight
Fire Spirit Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Fire Spirit Wizard Executioner Mega Knight
Arrows Wizard Executioner
Arrows Wizard Mega Knight
Arrows
Elite Barbarians Fire Spirit Arrows Wizard Executioner
Wizard
Elite Barbarians
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Fire Spirit
Fire Spirit Arrows Wizard Executioner
Arrows
Wizard Executioner Mega Knight
Arrows Wizard Executioner
Arrows
Elite Barbarians Executioner Mega Knight
Elite Barbarians
Executioner
Executioner Mega Knight
Wizard Mega Knight

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