My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Ice Wizard Lumberjack Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Musketeer Lumberjack
Zap
Royal Giant
Barbarian Barrel
Musketeer Ice Wizard Lumberjack
The Log
Royal Giant Musketeer Lumberjack
Earthquake
Arrows
Royal Delivery
Musketeer Ice Wizard Lumberjack Mother Witch
Fireball
Musketeer Ice Wizard Lumberjack Mother Witch
Poison
Musketeer Ice Wizard Mother Witch
Lightning
Musketeer Ice Wizard Lumberjack Mother Witch
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Wizard Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Ice Wizard Musketeer Lumberjack Mother Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Arrows Ice Wizard Musketeer

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lumberjack Mother Witch Mega Knight
Royal Giant
Arrows Barbarian Barrel Ice Wizard Mother Witch Musketeer Lumberjack
Musketeer
Royal Giant Barbarian Barrel Lumberjack Mega Knight
Barbarian Barrel
Royal Giant Musketeer Ice Wizard Lumberjack Mega Knight
Ice Wizard
Royal Giant Barbarian Barrel Lumberjack
Lumberjack
Arrows Royal Giant Musketeer Barbarian Barrel Ice Wizard Mega Knight
Mother Witch
Royal Giant Arrows Mega Knight
Mega Knight
Arrows Musketeer Barbarian Barrel Lumberjack Mother Witch

Defense Synergies 2 15

Arrows
Mega Knight Barbarian Barrel Ice Wizard Lumberjack Mother Witch
Royal Giant
Musketeer
Lumberjack Barbarian Barrel Mega Knight
Barbarian Barrel
Arrows Musketeer Ice Wizard Lumberjack Mother Witch Mega Knight
Ice Wizard
Arrows Barbarian Barrel Lumberjack Mother Witch Mega Knight
Lumberjack
Musketeer Arrows Barbarian Barrel Ice Wizard Mother Witch
Mother Witch
Arrows Barbarian Barrel Ice Wizard Lumberjack Mega Knight
Mega Knight
Arrows Musketeer Barbarian Barrel Ice Wizard Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Barbarian Barrel
Lumberjack Musketeer Ice Wizard Mega Knight
Lumberjack Mega Knight Musketeer Ice Wizard
Lumberjack Musketeer Ice Wizard Mega Knight
Arrows Barbarian Barrel Lumberjack Mega Knight
Arrows Barbarian Barrel Musketeer Ice Wizard Lumberjack Mother Witch Mega Knight
Musketeer Arrows Ice Wizard
Arrows Musketeer Barbarian Barrel Mega Knight
Musketeer Ice Wizard Lumberjack
Musketeer Barbarian Barrel Ice Wizard Lumberjack Mega Knight
Ice Wizard Mother Witch Arrows Musketeer Barbarian Barrel Lumberjack Mega Knight
Arrows Musketeer Ice Wizard
Lumberjack Mega Knight Musketeer Ice Wizard
Mega Knight Arrows Barbarian Barrel Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Mega Knight Arrows Musketeer Lumberjack
Arrows Mega Knight Musketeer Barbarian Barrel Ice Wizard Lumberjack
Arrows Barbarian Barrel Musketeer Ice Wizard Lumberjack Mother Witch Mega Knight
Musketeer Lumberjack
Mega Knight Arrows Musketeer Barbarian Barrel Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Barbarian Barrel
Arrows Musketeer Barbarian Barrel Lumberjack Mega Knight
Lumberjack Mega Knight Musketeer
Lumberjack Mega Knight Musketeer Barbarian Barrel
Musketeer Lumberjack Mega Knight
Arrows Mother Witch Musketeer Ice Wizard
Musketeer Ice Wizard Lumberjack
Mega Knight Lumberjack
Mega Knight Barbarian Barrel
Musketeer
Mega Knight Musketeer Lumberjack
Mega Knight Arrows
Mega Knight Lumberjack
Musketeer Mega Knight
Musketeer Barbarian Barrel Lumberjack
Arrows Mega Knight Musketeer Barbarian Barrel Ice Wizard Mother Witch
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Mother Witch Musketeer Ice Wizard
Arrows Musketeer
Arrows Barbarian Barrel Ice Wizard
Arrows
Musketeer Lumberjack
Arrows Musketeer Barbarian Barrel
Arrows Musketeer
Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Arrows Musketeer Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mother Witch Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer Barbarian Barrel
Arrows Mother Witch Barbarian Barrel Ice Wizard Mega Knight
Arrows Musketeer Barbarian Barrel Ice Wizard
Arrows Musketeer Mega Knight
Arrows Musketeer Barbarian Barrel
Arrows Musketeer Ice Wizard Mother Witch
Musketeer
Arrows Musketeer Mega Knight
Arrows
Mega Knight
Arrows
Musketeer Barbarian Barrel
Arrows Musketeer Ice Wizard
Arrows Barbarian Barrel
Musketeer Lumberjack Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Musketeer
Musketeer
Musketeer Barbarian Barrel Mega Knight
Mega Knight

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