My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Witch Miner
Zap
Witch
Barbarian Barrel
Knight Valkyrie Wizard Witch Royal Ghost
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Wizard Witch Miner Royal Ghost
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Miner Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Miner Royal Ghost Valkyrie Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Miner Royal Ghost

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Miner Mega Knight
Knight
Arrows Wizard Witch Miner
Valkyrie
Wizard Witch Royal Ghost
Wizard
Knight Valkyrie Miner Royal Ghost Mega Knight
Witch
Knight Valkyrie Miner Royal Ghost Mega Knight
Miner
Arrows Knight Wizard Witch Royal Ghost Mega Knight
Royal Ghost
Valkyrie Wizard Witch Miner Mega Knight
Mega Knight
Arrows Wizard Witch Miner Royal Ghost

Defense Synergies 1 12

Arrows
Mega Knight Knight Valkyrie
Knight
Arrows Wizard Witch
Valkyrie
Arrows Wizard Witch
Wizard
Knight Valkyrie Royal Ghost Mega Knight
Witch
Knight Valkyrie Royal Ghost Mega Knight
Miner
Mega Knight
Royal Ghost
Wizard Witch Mega Knight
Mega Knight
Arrows Wizard Witch Miner Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Knight Valkyrie Witch Mega Knight
Witch Mega Knight Knight Valkyrie
Witch Knight Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Valkyrie Royal Ghost Mega Knight
Arrows Wizard Witch
Arrows Valkyrie Mega Knight
Witch
Knight Valkyrie Miner Royal Ghost Mega Knight
Valkyrie Witch Arrows Knight Wizard Royal Ghost Mega Knight
Arrows Wizard Witch
Mega Knight Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Arrows Witch Royal Ghost
Knight Mega Knight
Mega Knight
Wizard Mega Knight Arrows Knight Valkyrie Witch
Arrows Mega Knight Knight Valkyrie Wizard Witch Royal Ghost
Arrows Valkyrie Wizard Witch Knight Royal Ghost Mega Knight
Valkyrie Wizard Royal Ghost Mega Knight Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch Royal Ghost
Arrows Knight Valkyrie Wizard Miner Royal Ghost Mega Knight
Mega Knight Knight Valkyrie Witch
Valkyrie Mega Knight Knight
Knight Valkyrie Witch Mega Knight
Arrows Wizard Witch
Knight Valkyrie Witch
Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Witch
Witch
Mega Knight Knight Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch Mega Knight
Witch Knight Valkyrie
Arrows Valkyrie Mega Knight Wizard Witch Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Royal Ghost
Arrows Miner Royal Ghost
Arrows Miner
Arrows Knight Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Miner Wizard
Miner Arrows Knight Valkyrie Wizard
Arrows Wizard
Knight Miner
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Witch Miner Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch Mega Knight
Witch
Arrows Miner Wizard Witch Royal Ghost
Arrows Wizard Witch Miner Mega Knight
Miner Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Miner Mega Knight
Arrows
Mega Knight
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Miner Knight Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Miner Royal Ghost Mega Knight
Wizard Mega Knight

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