My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Knight Firecracker Wizard Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Wizard Balloon Electro Wizard Lumberjack
Fireball
Firecracker Wizard Balloon Electro Wizard Lumberjack
Poison
Firecracker Wizard Balloon Electro Wizard
Lightning
Knight Wizard Balloon Electro Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Firecracker Electro Wizard Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Firecracker Electro Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Lumberjack Mega Knight
Knight
Firecracker Balloon Arrows Wizard Electro Wizard Lumberjack
Firecracker
Knight Balloon Lumberjack Mega Knight
Wizard
Knight Balloon Lumberjack Mega Knight
Balloon
Arrows Knight Lumberjack Firecracker Wizard Electro Wizard Mega Knight
Electro Wizard
Knight Balloon Lumberjack Mega Knight
Lumberjack
Balloon Arrows Knight Firecracker Wizard Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Wizard Balloon Electro Wizard Lumberjack

Defense Synergies 3 12

Arrows
Mega Knight Knight Lumberjack
Knight
Firecracker Electro Wizard Arrows Wizard Lumberjack
Firecracker
Knight Electro Wizard Lumberjack Mega Knight
Wizard
Knight Electro Wizard Lumberjack Mega Knight
Balloon
Electro Wizard
Knight Firecracker Wizard Lumberjack Mega Knight
Lumberjack
Arrows Knight Firecracker Wizard Electro Wizard
Mega Knight
Arrows Firecracker Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Electro Wizard
Lumberjack Knight Firecracker Electro Wizard Mega Knight
Lumberjack Mega Knight Knight Electro Wizard
Lumberjack Knight Firecracker Electro Wizard Mega Knight
Arrows Firecracker Lumberjack Mega Knight
Arrows Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Firecracker Wizard
Arrows Electro Wizard Mega Knight
Lumberjack
Knight Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Knight Firecracker Wizard Lumberjack Mega Knight
Arrows Firecracker Wizard Electro Wizard
Lumberjack Mega Knight Knight Wizard Electro Wizard
Wizard Mega Knight Arrows Firecracker Electro Wizard Lumberjack
Knight Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Arrows Knight Firecracker Electro Wizard Lumberjack
Arrows Mega Knight Knight Firecracker Wizard Electro Wizard Lumberjack
Arrows Wizard Knight Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Arrows Knight Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Electro Wizard
Electro Wizard Arrows Knight Firecracker Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Knight Electro Wizard
Lumberjack Mega Knight Knight Electro Wizard
Knight Lumberjack Mega Knight
Arrows Firecracker Wizard Electro Wizard
Knight Electro Wizard Lumberjack
Mega Knight Knight Lumberjack
Electro Wizard Mega Knight Knight Firecracker
Mega Knight Knight Lumberjack
Mega Knight Arrows Electro Wizard
Mega Knight Knight Wizard Lumberjack
Wizard Firecracker Mega Knight
Electro Wizard Knight Firecracker Lumberjack
Arrows Mega Knight Firecracker Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Electro Wizard
Arrows
Arrows Knight Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Electro Wizard Lumberjack
Firecracker Arrows Knight Wizard Electro Wizard
Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Electro Wizard Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Electro Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Electro Wizard
Electro Wizard Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Wizard
Electro Wizard
Arrows Firecracker Wizard Electro Wizard
Arrows
Knight Firecracker Wizard Electro Wizard Lumberjack Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Wizard Mega Knight

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