My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard Lumberjack
The Log
Firecracker Skeleton Army Lumberjack
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Firecracker Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Firecracker Skeleton Army Balloon Electro Wizard
Lightning
Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball The Log Firecracker Skeleton Army Electro Wizard Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball The Log Firecracker Skeleton Army

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Balloon Firecracker The Log Electro Wizard Lumberjack Mega Knight
Firecracker
Giant Snowball Balloon Lumberjack Mega Knight
Skeleton Army
Balloon
Giant Snowball Lumberjack Firecracker The Log Electro Wizard Mega Knight
The Log
Giant Snowball Balloon Lumberjack Mega Knight
Electro Wizard
Giant Snowball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Giant Snowball Firecracker The Log Electro Wizard Mega Knight
Mega Knight
Giant Snowball Firecracker Balloon The Log Electro Wizard Lumberjack

Defense Synergies 2 16

Giant Snowball
Mega Knight Firecracker The Log Electro Wizard Lumberjack
Firecracker
The Log Giant Snowball Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army
Firecracker The Log Electro Wizard Lumberjack
Balloon
The Log
Firecracker Giant Snowball Skeleton Army Electro Wizard Lumberjack Mega Knight
Electro Wizard
Giant Snowball Firecracker Skeleton Army The Log Lumberjack Mega Knight
Lumberjack
Giant Snowball Firecracker Skeleton Army The Log Electro Wizard
Mega Knight
Giant Snowball Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Electro Wizard
Skeleton Army Lumberjack Firecracker The Log Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Giant Snowball Electro Wizard
Skeleton Army Lumberjack Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Giant Snowball Firecracker Electro Wizard Lumberjack Mega Knight
Giant Snowball Electro Wizard Firecracker
The Log Electro Wizard Mega Knight
Skeleton Army Lumberjack
Skeleton Army Giant Snowball Firecracker Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Giant Snowball Firecracker The Log Lumberjack Mega Knight
Giant Snowball Firecracker Electro Wizard
Skeleton Army Lumberjack Mega Knight Giant Snowball The Log Electro Wizard
Skeleton Army Mega Knight Giant Snowball Firecracker The Log Electro Wizard Lumberjack
Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Giant Snowball The Log Electro Wizard Lumberjack Mega Knight
Mega Knight Firecracker Skeleton Army Electro Wizard Lumberjack
Mega Knight Giant Snowball Firecracker Skeleton Army The Log Electro Wizard Lumberjack
Giant Snowball The Log Firecracker Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Skeleton Army Mega Knight Giant Snowball Firecracker The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Giant Snowball Electro Wizard
Electro Wizard Giant Snowball Firecracker The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight The Log Electro Wizard
Skeleton Army Lumberjack Mega Knight The Log Electro Wizard
Skeleton Army Lumberjack Mega Knight
Firecracker Giant Snowball Electro Wizard
Skeleton Army Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack
Electro Wizard Mega Knight Giant Snowball Firecracker Skeleton Army The Log
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Giant Snowball The Log Electro Wizard
Skeleton Army Mega Knight Lumberjack
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker The Log Lumberjack
Mega Knight Giant Snowball Firecracker The Log Electro Wizard
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Giant Snowball The Log Electro Wizard
The Log
Firecracker The Log
Giant Snowball Firecracker The Log Mega Knight
Firecracker Giant Snowball
Firecracker The Log
The Log Giant Snowball Firecracker
The Log Giant Snowball Firecracker
Giant Snowball Electro Wizard Lumberjack
Firecracker The Log Electro Wizard
Giant Snowball Firecracker
Giant Snowball Firecracker The Log
Firecracker
Giant Snowball Firecracker The Log
Giant Snowball Firecracker The Log
Firecracker The Log Mega Knight
Giant Snowball
Giant Snowball Firecracker The Log Electro Wizard Mega Knight
Giant Snowball Firecracker The Log Mega Knight
The Log Mega Knight
Giant Snowball
The Log
Giant Snowball The Log
Giant Snowball Firecracker The Log Mega Knight
Firecracker The Log Giant Snowball Electro Wizard
Giant Snowball The Log Mega Knight
Firecracker The Log
Giant Snowball Firecracker Electro Wizard
Electro Wizard Giant Snowball Firecracker
Giant Snowball
Giant Snowball The Log Mega Knight
Giant Snowball Firecracker Electro Wizard
Mega Knight
Giant Snowball Firecracker The Log
Electro Wizard Skeleton Army
Giant Snowball Firecracker Electro Wizard
The Log
Firecracker Electro Wizard Lumberjack Mega Knight
The Log Giant Snowball Firecracker
Giant Snowball
Firecracker Mega Knight
Giant Snowball Firecracker The Log Electro Wizard
Firecracker Giant Snowball Electro Wizard
Giant Snowball Firecracker The Log Electro Wizard Mega Knight
Firecracker Mega Knight

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