My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Drill
Giant Snowball
Goblin Gang Barbarians Goblin Drill
Zap
Goblin Gang Inferno Tower Goblin Drill
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower Goblin Drill Electro Wizard
The Log
Goblin Gang Barbarians Goblin Drill
Earthquake
Goblin Gang Barbarians Inferno Tower Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Goblin Gang Barbarians Goblin Drill Electro Wizard
Fireball
Goblin Gang Barbarians Inferno Tower Goblin Drill Electro Wizard
Poison
Goblin Gang Barbarians Inferno Tower Goblin Drill Electro Wizard
Lightning
Inferno Tower Electro Wizard
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Goblin Drill Electro Wizard Barbarians Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Goblin Drill

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Drill Mega Knight
Goblin Gang
Goblin Drill
Barbarians
Fireball
Arrows Goblin Drill Electro Wizard Mega Knight
Inferno Tower
Goblin Drill
Fireball Arrows Goblin Gang Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Arrows Fireball Goblin Drill Electro Wizard

Defense Synergies 3 14

Arrows
Mega Knight Barbarians Fireball Inferno Tower
Goblin Gang
Inferno Tower Barbarians Goblin Drill Electro Wizard
Barbarians
Arrows Goblin Gang
Fireball
Arrows Inferno Tower Goblin Drill Electro Wizard Mega Knight
Inferno Tower
Goblin Gang Electro Wizard Arrows Fireball Goblin Drill Mega Knight
Goblin Drill
Goblin Gang Fireball Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Goblin Gang Fireball Goblin Drill Mega Knight
Mega Knight
Arrows Fireball Inferno Tower Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Gang Goblin Drill Electro Wizard Mega Knight
Goblin Gang Barbarians Inferno Tower Mega Knight Goblin Drill Electro Wizard
Barbarians Inferno Tower Goblin Gang Goblin Drill Electro Wizard Mega Knight
Arrows Barbarians Fireball Mega Knight
Arrows Goblin Gang Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Goblin Gang Fireball
Arrows Barbarians Fireball Inferno Tower Electro Wizard Mega Knight
Barbarians Inferno Tower Goblin Gang Goblin Drill
Goblin Gang Barbarians Inferno Tower Electro Wizard Mega Knight
Goblin Gang Barbarians Electro Wizard Arrows Fireball Goblin Drill Mega Knight
Arrows Inferno Tower Goblin Gang Fireball Electro Wizard
Barbarians Inferno Tower Goblin Drill Mega Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Arrows Goblin Gang Barbarians Goblin Drill Electro Wizard
Barbarians Inferno Tower Goblin Gang Goblin Drill Electro Wizard Mega Knight
Barbarians Inferno Tower Goblin Gang Fireball Goblin Drill Electro Wizard Mega Knight
Barbarians Mega Knight Arrows Goblin Gang Fireball Inferno Tower Goblin Drill Electro Wizard
Arrows Fireball Mega Knight Goblin Gang Barbarians Goblin Drill Electro Wizard
Arrows Goblin Drill Barbarians Fireball Electro Wizard Mega Knight
Barbarians Inferno Tower Goblin Drill Electro Wizard
Goblin Gang Mega Knight Arrows Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Mega Knight
Goblin Gang Barbarians Mega Knight Inferno Tower Electro Wizard
Goblin Gang Mega Knight Barbarians Fireball Inferno Tower Electro Wizard
Barbarians Inferno Tower Goblin Gang Goblin Drill Mega Knight
Arrows Fireball Goblin Gang Electro Wizard
Goblin Gang Barbarians Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight Barbarians
Electro Wizard Mega Knight Barbarians Fireball Inferno Tower
Inferno Tower Goblin Gang Barbarians Goblin Drill
Mega Knight Barbarians Inferno Tower
Mega Knight Arrows Barbarians Fireball Electro Wizard
Barbarians Mega Knight Goblin Gang Fireball Inferno Tower
Barbarians Fireball Mega Knight
Goblin Gang Barbarians Inferno Tower Electro Wizard Fireball Goblin Drill
Arrows Mega Knight Barbarians Fireball Inferno Tower Electro Wizard
Arrows Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Goblin Drill
Arrows Fireball Electro Wizard
Arrows Fireball Goblin Drill
Arrows Barbarians Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Electro Wizard
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Goblin Drill
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Barbarians Fireball Goblin Drill
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Goblin Gang Barbarians Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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