My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Tesla Barbarians Wizard Electro Wizard
The Log
Barbarians Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Electro Wizard
Fireball
Tesla Barbarians Hog Rider Wizard Electro Wizard
Poison
Barbarians Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tesla Fireball Hog Rider Electro Wizard Barbarians Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Tesla Fireball Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Hog Rider
Fireball
Hog Rider The Log Electro Wizard Mega Knight
Hog Rider
Fireball The Log Barbarians Wizard Electro Wizard Mega Knight
Wizard
Hog Rider Mega Knight
The Log
Hog Rider Fireball Mega Knight
Electro Wizard
Fireball Hog Rider Mega Knight
Mega Knight
Fireball Hog Rider Wizard The Log Electro Wizard

Defense Synergies 2 11

Tesla
The Log Fireball Wizard Electro Wizard
Barbarians
Fireball
The Log Tesla Electro Wizard Mega Knight
Hog Rider
Wizard
Tesla The Log Electro Wizard Mega Knight
The Log
Tesla Fireball Wizard Electro Wizard Mega Knight
Electro Wizard
Tesla Fireball Wizard The Log Mega Knight
Mega Knight
Fireball Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log Electro Wizard
Barbarians Tesla The Log Electro Wizard Mega Knight
Tesla Barbarians Mega Knight Electro Wizard
Tesla Barbarians Electro Wizard Mega Knight
Barbarians Fireball The Log Mega Knight
Fireball The Log Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Fireball Wizard
Tesla Barbarians Fireball The Log Electro Wizard Mega Knight
Tesla Barbarians
Tesla Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Tesla Fireball Wizard The Log Mega Knight
Tesla Fireball Wizard Electro Wizard
Tesla Barbarians Mega Knight Fireball Wizard The Log Electro Wizard
Fireball Wizard Mega Knight Tesla Barbarians The Log Electro Wizard
Barbarians Tesla Electro Wizard Mega Knight
Barbarians Tesla Fireball The Log Electro Wizard Mega Knight
Tesla Barbarians Wizard Mega Knight Fireball Electro Wizard
Tesla Fireball Mega Knight Barbarians Wizard The Log Electro Wizard
Wizard The Log Tesla Barbarians Fireball Electro Wizard Mega Knight
Barbarians Tesla Electro Wizard
Wizard Mega Knight Tesla Barbarians Fireball The Log Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Wizard The Log Mega Knight
Barbarians Mega Knight The Log Electro Wizard
Mega Knight Tesla Barbarians Fireball The Log Electro Wizard
Barbarians Tesla Mega Knight
Fireball Wizard Tesla Electro Wizard
Tesla Barbarians Fireball Electro Wizard
Mega Knight Tesla Barbarians
Electro Wizard Mega Knight Barbarians Fireball The Log
Tesla Barbarians
Mega Knight Tesla Barbarians
Mega Knight Barbarians Fireball The Log Electro Wizard
Barbarians Mega Knight Tesla Fireball Wizard
Wizard Tesla Barbarians Fireball Mega Knight
Tesla Barbarians Electro Wizard Fireball The Log
Mega Knight Tesla Barbarians Fireball Wizard The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Electro Wizard
Fireball Wizard The Log Electro Wizard
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard The Log Electro Wizard Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Barbarians Fireball The Log
The Log Fireball Wizard Mega Knight
Fireball The Log Wizard Electro Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard The Log Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard The Log
Electro Wizard Barbarians Fireball
Fireball Wizard Electro Wizard
The Log Fireball
Fireball Wizard Electro Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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