My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Baby Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Bomb Tower Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Bomb Tower Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Goblin Barrel Skeleton Army Baby Dragon
Fireball
Elite Barbarians Bomb Tower Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomb Tower Skeleton Army
Lightning
Elite Barbarians Bomb Tower Baby Dragon
Rocket
Elite Barbarians Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Fireball Bomb Tower Baby Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log Mega Knight
Fireball
Elite Barbarians Baby Dragon The Log Mega Knight
Bomb Tower
Goblin Barrel
Skeleton Army Baby Dragon Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Fireball Goblin Barrel Mega Knight
The Log
Elite Barbarians Fireball Mega Knight
Mega Knight
Elite Barbarians Fireball Goblin Barrel Baby Dragon The Log

Defense Synergies 2 10

Elite Barbarians
The Log Mega Knight
Fireball
The Log Bomb Tower Mega Knight
Bomb Tower
The Log Fireball Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Bomb Tower The Log
Baby Dragon
Bomb Tower The Log Mega Knight
The Log
Fireball Bomb Tower Elite Barbarians Skeleton Army Baby Dragon Mega Knight
Mega Knight
Elite Barbarians Fireball Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Elite Barbarians Bomb Tower Skeleton Army The Log Mega Knight
Bomb Tower Skeleton Army Mega Knight Elite Barbarians
Elite Barbarians Bomb Tower Skeleton Army Mega Knight
Elite Barbarians Fireball Bomb Tower Skeleton Army The Log Mega Knight
Fireball Skeleton Army The Log Bomb Tower Baby Dragon Mega Knight
Fireball Bomb Tower Baby Dragon
Fireball Bomb Tower Baby Dragon The Log Mega Knight
Elite Barbarians Bomb Tower Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Fireball Bomb Tower Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Bomb Tower Skeleton Army Mega Knight Elite Barbarians Fireball The Log
Fireball Bomb Tower Skeleton Army Mega Knight Baby Dragon The Log
Elite Barbarians Skeleton Army Bomb Tower Mega Knight
Bomb Tower Skeleton Army Elite Barbarians Fireball The Log Mega Knight
Bomb Tower Mega Knight Elite Barbarians Fireball Skeleton Army
Fireball Bomb Tower Mega Knight Elite Barbarians Skeleton Army Baby Dragon The Log
Bomb Tower Baby Dragon The Log Fireball Mega Knight
Elite Barbarians Bomb Tower
Skeleton Army Mega Knight Elite Barbarians Fireball Bomb Tower Baby Dragon The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians Fireball
Fireball Elite Barbarians Bomb Tower Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Elite Barbarians Bomb Tower The Log
Skeleton Army Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Mega Knight
Fireball Bomb Tower Baby Dragon
Skeleton Army Elite Barbarians Fireball Bomb Tower
Mega Knight Elite Barbarians Bomb Tower Skeleton Army
Mega Knight Elite Barbarians Fireball Bomb Tower Skeleton Army Baby Dragon The Log
Skeleton Army
Mega Knight Elite Barbarians Bomb Tower
Skeleton Army Mega Knight Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Mega Knight Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army Baby Dragon Mega Knight
Elite Barbarians Skeleton Army Fireball Bomb Tower Baby Dragon The Log
Mega Knight Elite Barbarians Fireball Bomb Tower Baby Dragon The Log
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon
Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Elite Barbarians Fireball
Fireball The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Mega Knight
Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log Mega Knight
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Mega Knight
Fireball The Log Baby Dragon
Fireball Baby Dragon The Log Mega Knight
Fireball Baby Dragon The Log
Elite Barbarians Fireball Baby Dragon
Fireball
Elite Barbarians Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Skeleton Army
Fireball Baby Dragon
The Log Fireball
Fireball Baby Dragon Mega Knight
The Log Fireball Baby Dragon
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Mega Knight
Fireball Mega Knight

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